Ripperdactyl
Karnus
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If you care about this sort of thing, our boys in blue are doing alright!
Old World Win Rates - Woehammer
Old World Win Rates - Woehammer
Even better than alright!If you care about this sort of thing, our boys in blue are doing alright!
That's a good point... and a real shame. I'd love to see the Lizardmen really catch on in The Old World.For me the biggest problem is: we're the less played faction, which means GW won't be motivated to give us soon an Arcane Journal![]()
That's a good point... and a real shame. I'd love to see the Lizardmen really catch on in The Old World.
I hope you're wrong, but I fear that you may be right. @NIGHTBRINGER and @Lord Agragax of Lunaxoatl come down on opposite sides on whether or not the Lizardmen will get continued support going forward.Same, but I have a feeling we're going to remain one of the least played factions. Once more armies start getting their Arcane Journals, being stuck with just the legacy list is going to make most of the legacy factions undesirable for most players.
That's a good point and reason for some optimism.Well, they just updated our army codex with the last FAQ drop. So they're supporting us as much as all the other legacy factions, so far at least.
2%... ouch.Some more data about tournament wins (only 2 days tournaments - 10 tournaments) from square based.
A bit unclear to me how many points tournament were but i guess 2000
Doubly disappointing. I hope things turn around for the Lizardmen in TOW.the win rate isn't the best either and the 28% of 3+ wins is quite demoralising..
The stats of that site are sadly super sus. They lump together all kinds of different comps (there are many tournaments that have different rules regarding how many behemoths you can play, rule of 3 etc), different point levels and they even put in data for casual events. For LM for example, it is super relevant if there is a rule of 3 or not, since we want to play a lot of Skinks.If you care about this sort of thing, our boys in blue are doing alright!
Old World Win Rates - Woehammer
I guess it should come as no surprise that all the non-featured "unofficial" armies are the ones with the least representation. Only the Vampire Counts have somehow found their way into the middle of the pack.2%... ouch.
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So we're even worse than we appear?I wonder how bad we really are. Given incredibly low representation, its quite possible the wins are largely flukes - playing against people who had no idea what to do vs lizards, and the players themselves being very dedicated servants of the old ones.
I guess more or less the same. Sincerely there is a lot there is no good in this version except skinks with javelins.So we're even worse than we appear?![]()
What a shame. It looks like such a fun game, but seeing our Lizardmen in such bad shape, I'll probably opt to start with Warhammer Fantasy Battles 8th edition and/or Age of Sigmar. Maybe if things change in the future and I'll give The Old World a try then.I guess more or less the same. Sincerely there is a lot there is no good in this version except skinks with javelins.
Magic cost a lot and we have no bonuses, carnosaur even more meh that’s before (hitting at 5+ against WC 7), the only good thing that we have earned are many magic missiles. Infantry is really good but cost a lot (compared to orcs for example). We even lost cold blooded on break tests (and it’s ok since the new system) but it’s completely down to have lost it against stupidity. Both salamanders and razordons are weaker too… shall I continue? oh better to don’t don’t talk about the 0-1 restrictions making the army nearly unplayable (without a Slann) at 1999 or lower
And no skink hero on Stegadon is not a game changer since cannot shot anymore the bow, doesn’t fly, have terrible leadership and cannot have an ancient Stegadon. By the way.. Stegadon give no AP minus to impact hits when everyone else (both chariot and monsters) do…