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Blackthorne
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So I'm actually kind of curious as to why these guys are so popular? Have been people using them with any amount of success? I haven't tried them yet, and from what they look like on paper, I can't imagine why I would.
I get that the frenzy + upgraded frenzy + KB + AP seems to have people excited, but what I don't get is why. At very best they have 6 attacks against only one unit. At WS3 too, which means they will need 4s to hit pretty much everything. That means 3 hits, so a 50% chance to get a single KB attack, IF you are against that one unit AND your in a game where there is infantry worth going for AND you roll the max number of extra attacks. Coming from playing TK and using a block of Tomb Guard in pretty much every game, it takes a lot of KB attacks to make it really useful. I mean, how many units are they really going after where the KB is great? It only works on infantry so the whole ogre army is right out, as is chariot spam WoC (both of which you are likely to face in any competitive arena). Armies like elves, the KB does pretty much nothing since their armor is basically negated by the s4 AP anyways. So what situations are people thinking of sending rippers into that some KB attacks are going to be incredibly useful? And if they don't get a KB, all it is is some s4 AP attacks, which is nothing to be that proud of. Just for reference, CoR have 4 s4 attacks each always, two of which have better WS and PF, they have better toughness and armor also (not to mention the Ld difference!). The only thing I see rippers having that are actually worth something that CoR don't is flying, but that hardly justifies the 10 more points you have to spend and sacrifices in almost every other regard.
Which brings me to my next point...them surviving. With only I3, how many of them are really going to get to swing before biting it? Frankly, their defensive statline is laughable seeing as skaven slaves could actually put a decent hurt on them. So the idea of charging into a wizard bunker to kill a lvl 4 doesn't even sound that great since it's distinctly possible they will die before getting the chance to do any work. I'm also having a hard time seeing them even successfully killing a caster. They charge in, and can only get one of them into base contact with the caster (they'll be on a corner and you have to maximize models in combat). That one can direct all of his attacks at the caster and the odds of killing him in one turn are slim, especially once you take into account any ward saves they might have. Then, you've almost certainly lost at least one ripper, most likely the combat too (maybe a rank, standard, and a couple of wounds traded back and forth) meaning you are either fleeing, or if you stick around, you've lost frenzy and now only have the base 2 attacks to try to do something with.
The only situation I can see these guys even being remotely useful is in war machine hunting. But why use these guys when for a minimum sized unit you can almost get 10 chamo skinks who can do the job starting from turn 1? They are so expensive that anything I can think of them doing, I see CoR, terradons, or chamo skinks doing better.
So now that my rant is over, I am actually wanting to know where people have used these guys to great effect? I like the models and would love to use them if I thought it was worth it, so can anybody give me a situation where these guys come out on top of the other options?
I get that the frenzy + upgraded frenzy + KB + AP seems to have people excited, but what I don't get is why. At very best they have 6 attacks against only one unit. At WS3 too, which means they will need 4s to hit pretty much everything. That means 3 hits, so a 50% chance to get a single KB attack, IF you are against that one unit AND your in a game where there is infantry worth going for AND you roll the max number of extra attacks. Coming from playing TK and using a block of Tomb Guard in pretty much every game, it takes a lot of KB attacks to make it really useful. I mean, how many units are they really going after where the KB is great? It only works on infantry so the whole ogre army is right out, as is chariot spam WoC (both of which you are likely to face in any competitive arena). Armies like elves, the KB does pretty much nothing since their armor is basically negated by the s4 AP anyways. So what situations are people thinking of sending rippers into that some KB attacks are going to be incredibly useful? And if they don't get a KB, all it is is some s4 AP attacks, which is nothing to be that proud of. Just for reference, CoR have 4 s4 attacks each always, two of which have better WS and PF, they have better toughness and armor also (not to mention the Ld difference!). The only thing I see rippers having that are actually worth something that CoR don't is flying, but that hardly justifies the 10 more points you have to spend and sacrifices in almost every other regard.
Which brings me to my next point...them surviving. With only I3, how many of them are really going to get to swing before biting it? Frankly, their defensive statline is laughable seeing as skaven slaves could actually put a decent hurt on them. So the idea of charging into a wizard bunker to kill a lvl 4 doesn't even sound that great since it's distinctly possible they will die before getting the chance to do any work. I'm also having a hard time seeing them even successfully killing a caster. They charge in, and can only get one of them into base contact with the caster (they'll be on a corner and you have to maximize models in combat). That one can direct all of his attacks at the caster and the odds of killing him in one turn are slim, especially once you take into account any ward saves they might have. Then, you've almost certainly lost at least one ripper, most likely the combat too (maybe a rank, standard, and a couple of wounds traded back and forth) meaning you are either fleeing, or if you stick around, you've lost frenzy and now only have the base 2 attacks to try to do something with.
The only situation I can see these guys even being remotely useful is in war machine hunting. But why use these guys when for a minimum sized unit you can almost get 10 chamo skinks who can do the job starting from turn 1? They are so expensive that anything I can think of them doing, I see CoR, terradons, or chamo skinks doing better.
So now that my rant is over, I am actually wanting to know where people have used these guys to great effect? I like the models and would love to use them if I thought it was worth it, so can anybody give me a situation where these guys come out on top of the other options?
