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rustybrazenfire
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I've only played a handful of games so far, but I'm a bit confused as to why folks tend to dislike CoC. They've been a great unit for me! Could it be situational?
At any given point I might face any of the following armies:
WoC (or Daemons)
Vampire Counts
Skaven
Greenskins (focused on Night Goblins)
Dark Elves
Dwarfs
MAYBE Ogres (but our Ogre player hasn't been available of late)
Maybe it is because I haven't seen much better cavalry (or much at all) fielded, but everyone I play with seems to have serious issues going toe-to-toe with the CoC. To date the closest was the Dare Elves and their Cold Ones, but I was able to push through them.
My setup:
15 Cold ones with a champion, musician, and a standard bearer w/ and a magic banner (I change this up... this week I'm running the Razor Standard)
1 Scar-Vet (BSB) with a weapon that gives him ASF and sometimes Venom of the Firefly Frog
Yes, it's a lot of points in one unit, but I'm able to pull 3 ranks on a good day (2 full after some casualties), have a good chance to call out most non-Lord champions with the Scar-Vet and the ASF/poison combo gets into them pretty good.
These guys are my primary flankers... I try to find the flank with the straightest open shot to my enemy's deployment and charge hard into him. If I get lucky and line it up just right I can usually carry a charge through one unit into the next
Now one of the big reasons I run 16 total cav vs. something more sane like 12 or 13 is that one of my first actual model purchases was a lot of 16 of these guys. Got them on the cheap and haven't regretted it yet!
So yeah, where is the flaw here? Is it because it is an "all the eggs in one basket" approach? Why in general are CoC so frowned upon, and where would you spend the points instead? My typical army is:
These guys
A Slann or an Oldblood on a Carnosaur
A Priest with Engine of the Gods
Either Skrox or Saurus Warriors for core
A unit of Salamanders
Any thoughts would be helpful! I can post an example build (with the specifics and such) if that'd be useful!
At any given point I might face any of the following armies:
WoC (or Daemons)
Vampire Counts
Skaven
Greenskins (focused on Night Goblins)
Dark Elves
Dwarfs
MAYBE Ogres (but our Ogre player hasn't been available of late)
Maybe it is because I haven't seen much better cavalry (or much at all) fielded, but everyone I play with seems to have serious issues going toe-to-toe with the CoC. To date the closest was the Dare Elves and their Cold Ones, but I was able to push through them.
My setup:
15 Cold ones with a champion, musician, and a standard bearer w/ and a magic banner (I change this up... this week I'm running the Razor Standard)
1 Scar-Vet (BSB) with a weapon that gives him ASF and sometimes Venom of the Firefly Frog
Yes, it's a lot of points in one unit, but I'm able to pull 3 ranks on a good day (2 full after some casualties), have a good chance to call out most non-Lord champions with the Scar-Vet and the ASF/poison combo gets into them pretty good.
These guys are my primary flankers... I try to find the flank with the straightest open shot to my enemy's deployment and charge hard into him. If I get lucky and line it up just right I can usually carry a charge through one unit into the next
Now one of the big reasons I run 16 total cav vs. something more sane like 12 or 13 is that one of my first actual model purchases was a lot of 16 of these guys. Got them on the cheap and haven't regretted it yet!
So yeah, where is the flaw here? Is it because it is an "all the eggs in one basket" approach? Why in general are CoC so frowned upon, and where would you spend the points instead? My typical army is:
These guys
A Slann or an Oldblood on a Carnosaur
A Priest with Engine of the Gods
Either Skrox or Saurus Warriors for core
A unit of Salamanders
Any thoughts would be helpful! I can post an example build (with the specifics and such) if that'd be useful!