Hey, I have three ideas for 1000pt army lists and need to know which one to use. Main differences involve skink purposes, priest placing and scar veteran gear.
Also my main enemy uses Dwarves/O&G, but mostly dwarves.
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Army List 1: Skirmish Shield (1001pts)
Lords/Heroes:
Scar Veteran w/ enchanted shield, light armor, venom of the fireyfrog, ironcurse icon
Priest lvl 1 w/ plaque of topek
Core:
Saurus x15 w/ full command(blocks of 4x4) "has Scar-Vet"
Saurus x16 w/ full command(blocks of 4x4)
Skink Skirmishers x10 "come hit me - stand and shoot unit"
Skink Skirmishers x10 "has Priest, this unit will play more of a
backup unit, staying at max range and if charged will flee.
if it looks like the unit will be charged, then
priest will leave unit and hide safely behind
other units or in forests."
Special:
Chameleons x5
Chameleons x5
Rare:
Salamander
Salamander
----------------------------------------------------
Army List 2: Cohort Defence (1000pts)
Lords/Heroes:
Scar Veteran w/ enchanted shield, light armor, venom of the fireyfrog, ironcurse icon
Priest lvl 1 w/ plaque of topek
Core:
Saurus x15 w/ full command(block of 4x4) "has Scar-Vet"
Saurus x15 w/ full command(block of 5x3)
Skink Cohort x10 "come hit me - stand and shoot unit"
Skink COhort x10 "come hit me - stand and shoot unit"
Skink Cohort x10 "has Priest, this unit will play more of a
backup unit behind the first two skink squads.
if it looks like the unit will be charged, then
priest will leave unit and hide safely behind
other units or in forests OR unit will flee with priest."
Special:
Chameleons x5
Chameleons x5
Rare:
Salamander
Salamander
------------------------------------------------------
Army List 3: Mix and Match (1005pts)
Lords/Heroes:
Scar Veteran w/ GW, light armor "used GW to save some points, could use GW in any army build tho"
Priest lvl 1 w/ plaque of topek
Core:
Saurus x14 w/ full command(block of 5x3) "has Scar-Vet"
Saurus x15 w/ full command(block of 5x3)
Skink Skirmishers x10 "come hit me - stand and shoot unit"
Skink COhort x10 - 50 "come hit me - stand and shoot unit"
Skink Cohort x10 - 50 "has Priest, this unit will play more of a
backup unit behind the first two skink squads.
if it looks like the unit will be charged, then
priest will leave unit and hide safely behind
other units or in forests OR unit will flee with priest."
Special:
Chameleons x5
Chameleons x5
Rare:
Salamander
Salamander
-------------------------------------------------------
I know this might seem finiky but I really am having a hard time deciding. The differences really change how
my screen/skinks act in my army. I am actually leaning towards the Mix and Match one atm, always seems like a
good thing to mix and match units.
Plus for Skink Skirmishers: Can march and shoot, better redirectors, are stubborn in woods
Plus for Cohorts: CHEEPER, have a +6 combat ward save
Which army list looks the best vs dwarvs and O&G?
And should I use the GW Scar build or shield and sword Scar build? Thanks!
Also my main enemy uses Dwarves/O&G, but mostly dwarves.
----------------------------------------------------
Army List 1: Skirmish Shield (1001pts)
Lords/Heroes:
Scar Veteran w/ enchanted shield, light armor, venom of the fireyfrog, ironcurse icon
Priest lvl 1 w/ plaque of topek
Core:
Saurus x15 w/ full command(blocks of 4x4) "has Scar-Vet"
Saurus x16 w/ full command(blocks of 4x4)
Skink Skirmishers x10 "come hit me - stand and shoot unit"
Skink Skirmishers x10 "has Priest, this unit will play more of a
backup unit, staying at max range and if charged will flee.
if it looks like the unit will be charged, then
priest will leave unit and hide safely behind
other units or in forests."
Special:
Chameleons x5
Chameleons x5
Rare:
Salamander
Salamander
----------------------------------------------------
Army List 2: Cohort Defence (1000pts)
Lords/Heroes:
Scar Veteran w/ enchanted shield, light armor, venom of the fireyfrog, ironcurse icon
Priest lvl 1 w/ plaque of topek
Core:
Saurus x15 w/ full command(block of 4x4) "has Scar-Vet"
Saurus x15 w/ full command(block of 5x3)
Skink Cohort x10 "come hit me - stand and shoot unit"
Skink COhort x10 "come hit me - stand and shoot unit"
Skink Cohort x10 "has Priest, this unit will play more of a
backup unit behind the first two skink squads.
if it looks like the unit will be charged, then
priest will leave unit and hide safely behind
other units or in forests OR unit will flee with priest."
Special:
Chameleons x5
Chameleons x5
Rare:
Salamander
Salamander
------------------------------------------------------
Army List 3: Mix and Match (1005pts)
Lords/Heroes:
Scar Veteran w/ GW, light armor "used GW to save some points, could use GW in any army build tho"
Priest lvl 1 w/ plaque of topek
Core:
Saurus x14 w/ full command(block of 5x3) "has Scar-Vet"
Saurus x15 w/ full command(block of 5x3)
Skink Skirmishers x10 "come hit me - stand and shoot unit"
Skink COhort x10 - 50 "come hit me - stand and shoot unit"
Skink Cohort x10 - 50 "has Priest, this unit will play more of a
backup unit behind the first two skink squads.
if it looks like the unit will be charged, then
priest will leave unit and hide safely behind
other units or in forests OR unit will flee with priest."
Special:
Chameleons x5
Chameleons x5
Rare:
Salamander
Salamander
-------------------------------------------------------
I know this might seem finiky but I really am having a hard time deciding. The differences really change how
my screen/skinks act in my army. I am actually leaning towards the Mix and Match one atm, always seems like a
good thing to mix and match units.
Plus for Skink Skirmishers: Can march and shoot, better redirectors, are stubborn in woods
Plus for Cohorts: CHEEPER, have a +6 combat ward save
Which army list looks the best vs dwarvs and O&G?
And should I use the GW Scar build or shield and sword Scar build? Thanks!