Played the game and very good it was to.
A true Tetto and a fake Tetto were on the board.
Unfortunately it appeared I had the fake one as he died to a laser beam in the face!
I won't post a battle report as my oppo has a YouTube channel I'll try to post a link once he's doen the batrep, but if you want to have a look at some of his other batreps, his channel is called Jedkar (I've no idea what this relates to as his name in Nico).
I did end up losing the game by about 800 pts to about 1300 pts, but we finished on T5. T6 would likely have seen both of us get some more points, I doubt I could have done enough to overhaul the 500 pt gap but it could have been closer depending on dice (that said some of my rolls were truely appalling - 18 dice (4 up to hit), 6 hits (4 up to wound) 2 wounds. Brilliant!
However my oppo did me a favour and when my Tetto miscast, he rolled a 1 for his wound so he escaped early in the game.
In the end I went with:
Oldblood with AofD, D/Stone, OTS, GW, Cold One,
2 S/Vets, one AofF, BSB, GW, Cold one the other Steg Helm, GW, Light Armour on Cold One and Tetto.
2x 10 skink skirmishers (Javelins)
1 x 19 Saurus + 1 x 20 saurus (both full command)
2 x 6 Kroxigor
6 Cold one riders (Std and champion)
19 Temple Guard (full command)
I lost tetto, the TG, the 2 scarvets and one unit of Krox
My oppo had:
Tetto, 2 o/b on cold ones with magical weapons, 2 s/v on cold ones (cant recall what they had)
2 x 10 skink skirmishers
1 x 20 skink cohort
28 saurus warriors
2 x skink priest
Basti
2 x 9 cold ones
I think he lost one unit of cold ones, all his skinks and two scar vets
We both lost our BSB.
On my side the best performer (if only defensively) was the old blood. He shook off attack after attack thanks to the reroll and ward save. One unit of Krox ran him a close second.
Most ineffectual - TG - They flank charged one unit of cold ones (inc an o/b) and did one casualty. They then got beaten up by said cold ones.
My biggest mistake - letting a spell though I didn't read well enough (possibly Curse of Anrahir) which turns all terrain (even open ground according to my oppo) into dangerous terrain. This was cast on my Cold ones which had the characters in it. I let it through thinking that it only applied to terrain features. The consequence of this was that I was unwilling to risk a charge - so losing beneift of Steg Helm and Potion of foolhardiness. Live and learn.