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AoS What to do with thunderquake?

Cold One

Robertxtrem

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Hello,

I'd quite like to try out the thunderquake starhost but I'm not sure what to put with it.
I'm planning on using a slann, engine of the gods, 2 bastiladons (1 of each) and 3 kroxigor.

Ideally I don't want to buy more models but I'm open to suggestions. I have: 10 chamo skinks, 3 ripperdactyls, skink starpriest, 30 skinks, 34 warriors, 15 knights, scar vet on cold one, oldblood on carnosaur, troglidon, dread saurian and a baleful tornado.
 
In planning a thunderquake with 2x10 skinks , 20 skinks, slann, ob carno, priest, troglodont,2 basti, 4 razo/ salamander ( you got 2 basti for rend so maybe razo but personal choice , razo dont need handler if teleported to be effective too) ,thunderquake tot 1970
- you can remove priest and up 20 to 40 skinks but i think combo priest teleport plus slann spells with vassal Is better ( your troglodont can be vassal too so maybe..again personal choice)
- you can change priest for starpriest for buff your ob carno
 
I'm thinking of;
Slann
Engine (Phoenix stone)
Skink starpriest
Scar vet on cold one
2x bastiladon (one of each)
3x kroxigor
3x5 knights

Firelance
Thunderquake

1960 points and I'm aiming for 2k.
Thoughts?

Can't decide on the general
 
I'm thinking of;
Slann
Engine (Phoenix stone)
Skink starpriest
Scar vet on cold one
2x bastiladon (one of each)
3x kroxigor
3x5 knights

Firelance
Thunderquake

1960 points and I'm aiming for 2k.
Thoughts?

Can't decide on the general

What is the purpose of Firelance in your list ? Which role will it fulfill ?
 
Just battleline really. And mortal wounds/objectives.
 
I'm thinking of sticking of a starseer in somehow to try and get an extra turn from the engine for snakes.
 
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