Kroxigor
hardyworld
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No game that includes any element of chance is 100% balanced, so rook and scrabble do not fit your 100% claim, but your point still stands as they are fair games that have a limited amount of chance incorporated. Technically even Go and Chess has the advantage given to the player who goes first, much more obvious in Go (komi help, but only approximately mitigates the relative advantage taken), which makes them not 100% balanced either....we love chess, go, rook, scrabble, etc all games that are 100% balanced...
Warhammer with all its dice rolling is very heavy on chance, but the general's job is to weigh and mitigate those chances throughout the game while still accomplishing their goal through rolling dice. I have a hard time comparing Warhammer's (or many miniature games') gameplay with other games; the blend of the type of strategies used when every phase of the game you are trying to minimize losses and maximize gains, but still leaving chance to ultimately resolve conflicts. I have a hard time equating that gameplay to any other well-known game (other than other miniatures games). Hopefully someone can enlighten me.