Skink
Koen Detiege
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Guys,
I'm going to a tournament in a few weeks and I'm still not sure what to bring.
It will be a Stormcast-heavy tournament, so screening will be important.
I think i'll have to rely on heavy summoning to survive
Here are the two lists i'm thinking of:
Allegiance: Seraphon
LEADERS
Slann Starmaster (260) - Spell : Meteoric Convocation
Saurus Astrolith Bearer (160)
Engine of the Gods (240)
Lord Kroak - General - (430)
UNITS
10 x Skinks (70) - Boltspitters & Star Bucklers
10 x Skinks (70) - Boltspitters & Star Bucklers
10 x Skinks (70) - Boltspitters & Star Bucklers
6 x Ripperdactyl Riders (280)
3 x Razordons (120)
BATTALIONS Shadowstrike Starhost (180)
ENDLESS SPELLS / TERRAIN / COMMAND POINTS
Balewind Vortex (40)
Chronomantic Cogs (80)
TOTAL: 2000/2000 EXTRA COMMAND POINTS: 1 WOUNDS: 90
OR
Allegiance: Seraphon
LEADERS
Slann Starmaster (260) - General - Command Trait : Great Rememberer - Spell : Stellar Tempest
Slann Starmaster (260) - Spell : Meteoric Convocation
Saurus Astrolith Bearer (160)
Engine of the Gods (240)
UNITS
10 x Skinks (70) - Boltspitters & Star Bucklers
10 x Skinks (70) - Boltspitters & Star Bucklers
10 x Skinks (70) - Boltspitters & Star Bucklers
6 x Ripperdactyl Riders (280)
3 x Ripperdactyl Riders (140)
3 x Razordons (120)
BATTALIONS
Shadowstrike Starhost (180)
ENDLESS SPELLS / TERRAIN / COMMAND POINTS
Balewind Vortex (40)
Chronomantic Cogs (80)
Prismatic Palisade (30)
TOTAL: 2000/2000 EXTRA COMMAND POINTS: 1 WOUNDS: 96
Benefits and downsizes List A :
+ Has Kroak, can do some heavy sh*t
+ can cast an extra spell for more CP to summon
- can't take 'great rememberer', so only 1 TP
Benefits and downsizes List B :
+ can take 'great rememberer', so 2 TP's
- One less spell for my general
+ can take another ripper unit, so can place a second toad
+ can protect some units behind the pallisade
Your thoughts on this ? Which one is better... Other changes I should make ?
Thanks for the feedback !
I'm going to a tournament in a few weeks and I'm still not sure what to bring.
It will be a Stormcast-heavy tournament, so screening will be important.
I think i'll have to rely on heavy summoning to survive
Here are the two lists i'm thinking of:
Allegiance: Seraphon
LEADERS
Slann Starmaster (260) - Spell : Meteoric Convocation
Saurus Astrolith Bearer (160)
Engine of the Gods (240)
Lord Kroak - General - (430)
UNITS
10 x Skinks (70) - Boltspitters & Star Bucklers
10 x Skinks (70) - Boltspitters & Star Bucklers
10 x Skinks (70) - Boltspitters & Star Bucklers
6 x Ripperdactyl Riders (280)
3 x Razordons (120)
BATTALIONS Shadowstrike Starhost (180)
ENDLESS SPELLS / TERRAIN / COMMAND POINTS
Balewind Vortex (40)
Chronomantic Cogs (80)
TOTAL: 2000/2000 EXTRA COMMAND POINTS: 1 WOUNDS: 90
OR
Allegiance: Seraphon
LEADERS
Slann Starmaster (260) - General - Command Trait : Great Rememberer - Spell : Stellar Tempest
Slann Starmaster (260) - Spell : Meteoric Convocation
Saurus Astrolith Bearer (160)
Engine of the Gods (240)
UNITS
10 x Skinks (70) - Boltspitters & Star Bucklers
10 x Skinks (70) - Boltspitters & Star Bucklers
10 x Skinks (70) - Boltspitters & Star Bucklers
6 x Ripperdactyl Riders (280)
3 x Ripperdactyl Riders (140)
3 x Razordons (120)
BATTALIONS
Shadowstrike Starhost (180)
ENDLESS SPELLS / TERRAIN / COMMAND POINTS
Balewind Vortex (40)
Chronomantic Cogs (80)
Prismatic Palisade (30)
TOTAL: 2000/2000 EXTRA COMMAND POINTS: 1 WOUNDS: 96
Benefits and downsizes List A :
+ Has Kroak, can do some heavy sh*t
+ can cast an extra spell for more CP to summon
- can't take 'great rememberer', so only 1 TP
Benefits and downsizes List B :
+ can take 'great rememberer', so 2 TP's
- One less spell for my general
+ can take another ripper unit, so can place a second toad
+ can protect some units behind the pallisade
Your thoughts on this ? Which one is better... Other changes I should make ?
Thanks for the feedback !