basic artillery, stuff like stone throwers/ rock lobbers that are simple to use
junior slann, ones that are 2nd level and can take our mastery into all levels of play,
disciplines recosted (to the equlivent of chaos gifts ) having prices according to the ability
keep cupped hands, cube of darkness, divine plaque of protection
gain a plus d3 power dice item like the high elves, we are supposed to be the best at magic after all
actual options as to which weapons the temple guard use, hw+s, halberd, GW for example they come with halberds but this can be exchanged for hw+s for no cost and great weapons for +2 per model (say)
longer range on skink shooting
keeping poison
a more dragon like beast, lots of attacks at high strength, armour and toughness