Salamander
J.Logan
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There's also the issue that the larger the game, the more men you need to start with in each unit. While not much of an issue in land battles, it can present a problem if there's a spot on a ship that you're trying to fill but there's limited space to put models (i.e. crow's nests).
My understanding is that Crow's Nests are sub-sections, and any spill-over is permitted to go to the section that the Crow's Nest in question is attached to. So, for if you want to put men on the Crow's Nest and the nest in question is on the mast for the main deck, you can fill the four spaces allowed, and any others in the unit go to the main deck. Might be mistaken on that front though; not had a chance to ask the local expert - and he's hardly an expert, just the first local to really try to memorise the rules.
Yeah, can attest to Blood & Plunder being a lot of fun. It's the kind of game best balanced around 200-400pts though, which often means you shouldn't use a ship larger than a sloop or a brig if you're playing the sea battles.
Thus my joke about the undermanned galleon. XD



