Jungle Swarm
Limpan
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Thought I could start a discussion about deathstar units. I have a friend who collects Dark Elves and he has a bad habbit making deathstar units. He is actually pretty good at it and I havn't won any game VS a deathstar unit. So now it's time for payback!
This is my deathstar unit/army for 2250p. Don't know how it would go if I played with it, but it's fun to experiment
Slann
focus of mystery, focused rumination,becalming cognitation, unfathomble presence
cupped hands, bane head, power stone, power stone
Bsb, Sun standard
Skin priest
EotG, dispel scroll x2, extra level
Scar vet
light armour, enchanted shield, sword of the hornet
Scar vet
cold one armour, two hand weapons
18 temple guards
full command, warbanner
12 saurus
12 saurus
10 skinks
3 terradons
2 salamanders
1 extra handler (got 5 spare points left)
2250 p!
Scar vets go in the temple guards unit (doh) and the Engine stays close to the Temple guards to give them protection.
*The unit know have magic resistence (3)
*5+ ward save against missiles,
*-1 too hit them with missiles 12' avay (-2 inside 12'),
*Every turn one enemy wizard within 24' discards there 6s on there power dice rolls,
* Three ranks, standard, bsb, warbanner = 6 combat res.
*Immune to psychology, stubborn with leadership 9
* It the Temple guards gets charged, the scar vet with hornet sword will attack first with 4 attacks, hopefully killing 1-2 enemys.
*Toughnes 6 on a scar vet is bad ass! his stupidity should not be a problem with Ld 9. And he has 5 attacks.
*The temple guards can choose str 4 with 2+ armor save, or str 5 with 4+ save, pretty usefull!
*In the magic face you have 9 power dice + free dice + 2 power stones
* to counter magic you have 6 dispel dice + 2 dispel scrolls
The rest of the army is there to march block and guarding the flanks. This will hopefullt give you two or three turns of heavy magic offense.
What do you think?
Post your own Deathstar unit/army here!
Sorry about the english, i'm from sweden, we don't have schools here
This is my deathstar unit/army for 2250p. Don't know how it would go if I played with it, but it's fun to experiment
Slann
focus of mystery, focused rumination,becalming cognitation, unfathomble presence
cupped hands, bane head, power stone, power stone
Bsb, Sun standard
Skin priest
EotG, dispel scroll x2, extra level
Scar vet
light armour, enchanted shield, sword of the hornet
Scar vet
cold one armour, two hand weapons
18 temple guards
full command, warbanner
12 saurus
12 saurus
10 skinks
3 terradons
2 salamanders
1 extra handler (got 5 spare points left)
2250 p!
Scar vets go in the temple guards unit (doh) and the Engine stays close to the Temple guards to give them protection.
*The unit know have magic resistence (3)
*5+ ward save against missiles,
*-1 too hit them with missiles 12' avay (-2 inside 12'),
*Every turn one enemy wizard within 24' discards there 6s on there power dice rolls,
* Three ranks, standard, bsb, warbanner = 6 combat res.
*Immune to psychology, stubborn with leadership 9
* It the Temple guards gets charged, the scar vet with hornet sword will attack first with 4 attacks, hopefully killing 1-2 enemys.
*Toughnes 6 on a scar vet is bad ass! his stupidity should not be a problem with Ld 9. And he has 5 attacks.
*The temple guards can choose str 4 with 2+ armor save, or str 5 with 4+ save, pretty usefull!
*In the magic face you have 9 power dice + free dice + 2 power stones
* to counter magic you have 6 dispel dice + 2 dispel scrolls
The rest of the army is there to march block and guarding the flanks. This will hopefullt give you two or three turns of heavy magic offense.
What do you think?
Post your own Deathstar unit/army here!
Sorry about the english, i'm from sweden, we don't have schools here