Chameleon Skink
chefofwar
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from a realistic game design approach what can actually be done in the next 1-2 faqs?
from what I have seen, the only thing GW could or would do is point adjustments. We just got a new book and warscrolls so they wont be putting out a new book adjusting profiles etc. unfortunately that means the only possible buffs for saurus could be a points drop? that doesnt seem like enough to make them combat friendly, just would turn into the new skinks.
I would like to see kroak get a small points bump just to make a little bit of extra thought in list creation. from a lore perspective, seeing lists all with the same unique god-hero at an event is just boring. that can be applied to any army. some extra points will force folks to weigh a couple options for what they are going for. but what about instead of bumping kroak, reducing the slann price? I have no evidence to back that idea up, but it would let folks weigh the option of being able to include even more stuff in a generic slann list than kroak list.
From what I can see, GW was very successful with the seraphon book. they took a less popular army, rebranded it, buffed it up, and sold a bunch of stuff.
overall AoS seems great to me. I have rethought the whole "balance" debate many times through many game systems and you see the intangible factors shine through. matchup, opponent, your level of skill, dice (to a lesser extent) all swing outcomes away from the paper analysis. A bad player isnt going to auto win with a certain list, and a good player can win with less than optimal units. (see terradon thread elsewhere)
If a wargame somehow achieved perfect balance, I dont think it would be enjoyable for anyone because it wouldnt have the chance to be interesting or exciting. like the perfect utopia, future world you see in sci-fi movies. (also, what would we all talk about before, during, and after our games...) players wouldnt be out there crafting new lists to try and beat a certain combo, or trying out wonky units to discover a new combo.
"end of soap box"
from what I have seen, the only thing GW could or would do is point adjustments. We just got a new book and warscrolls so they wont be putting out a new book adjusting profiles etc. unfortunately that means the only possible buffs for saurus could be a points drop? that doesnt seem like enough to make them combat friendly, just would turn into the new skinks.
I would like to see kroak get a small points bump just to make a little bit of extra thought in list creation. from a lore perspective, seeing lists all with the same unique god-hero at an event is just boring. that can be applied to any army. some extra points will force folks to weigh a couple options for what they are going for. but what about instead of bumping kroak, reducing the slann price? I have no evidence to back that idea up, but it would let folks weigh the option of being able to include even more stuff in a generic slann list than kroak list.
From what I can see, GW was very successful with the seraphon book. they took a less popular army, rebranded it, buffed it up, and sold a bunch of stuff.
overall AoS seems great to me. I have rethought the whole "balance" debate many times through many game systems and you see the intangible factors shine through. matchup, opponent, your level of skill, dice (to a lesser extent) all swing outcomes away from the paper analysis. A bad player isnt going to auto win with a certain list, and a good player can win with less than optimal units. (see terradon thread elsewhere)
If a wargame somehow achieved perfect balance, I dont think it would be enjoyable for anyone because it wouldnt have the chance to be interesting or exciting. like the perfect utopia, future world you see in sci-fi movies. (also, what would we all talk about before, during, and after our games...) players wouldnt be out there crafting new lists to try and beat a certain combo, or trying out wonky units to discover a new combo.
"end of soap box"