Scar-Veteran
Putzfrau
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E-sports are a blight upon the world that keeps ruining games specificly because designers seeking to create an e-sport keep catering to the mythical high-end gamer. Prioritizing "challenge" "skill" and "possibilities to outplay your opponent" over everything else. And in the process forget that the game needs to actually be fun or none of that matters.... Setting out to make a game competitive nearly always ends up ruining the game as it loses it soul in the process.
Also, just to zoom in on super smash bros cuz its somewhat funny; the ones complaining about RNG in super smash are the die-hard tournament players that can't deal with a lucky pokeball. They go as far as turning off basicly everything that makes super smash what it is to remove the "unfair" RNG. The casual player base on the other hand revels in the RNG nonsense of super smash.
Again, the issue with the double turn isn't that it can costs you a match, though that definitly doesn't help. It's not about winning and losing cuz of the double turn.
The main issue is that it isn't a fun mechanic.
Preparing for it is difficult, with little in the way of visual concrete pay-off (in general good defensive play is less satisfying than good offensive play)
Waiting that long is boring.
And an opponent suddenly getting a massive advantage you can't directly respond to will feel unfair. (To go back to super smash, at least you can try to avoid whatever item your opponent gets. You don't just have to wait and stand there while he takes his sweet time to use it in the best way possible.)
Win or lose, those three aspects are still going to be there. And none of those are particularly rewarding or fun aspects. And that's what annoys the people complaining about it.
I don't feel like you really addressed the core of what i said, but that's fine. We pretty consistently look at these types of issues from opposite sides of the bank so i'm fine agreeing to disagree.

