Well... I don't know...
It is a bit like telling a Seraphon player that Shadowstrike and Thunderquake are OP and cheesy, and that they must not use it.
(And yes that has happened to me. "Seraphon=OP cheese army" they said. And then played the KO "Clown Car" list...
If a tactic exists and it is legal, then why should I hate anyone for using it (or even hate someone who doesn't use it, only because others do)? It is GW's job to change it if it is bad.
I know nothing about the tactic except the very basics, but given that it is a GW game I wouldn't be surprised if it was the only viable tactic of that army, and (over-)used because of that?
Issue is GW does obviously have to give decently balanced rules, but players themselves also have a certain responsibility to show sportsmanship and not abuse whatever advantage they can find.
it's very matrix-y looks a bit weird for 40K
it's very matrix-y looks a bit weird for 40K
A kind of covert ops dreadnought that doesn't rely on the pilot being a cripple, I guess.I thought that, what’s the bullshit lore they’ve created to push this?
Isn't it also hell to be a dreadnought? Seems nice to have a (semi)dreadnought that doesn't require you essentially torture the marine insideA kind of covert ops dreadnought that doesn't rely on the pilot being a cripple, I guess.
That's been one explanation for why they put dreadnoughts to sleep when not in use. The space marine inside is generally little more than a damaged head and torso, kept alive by being hooked up with all manner of cables and hoses, suspended in an amniotic fluid-like substance within their armoured sarchophagus, and their only real contact with the outside world is through a mind impulse unit.Isn't it also hell to be a dreadnought? Seems nice to have a (semi)dreadnought that doesn't require you essentially torture the marine inside