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8th Ed. Vampire counts

Greyback Pelt does modify hit. Of course a vampire can easily be kitted out to massacre ogres, but ogres can massacre vampire troops so it seems to work out. But back on track to the lizardmen, are undead immune to poison? My friend says they are, but I don't see it anywhere.
 
Chahlie said:
But back on track to the lizardmen, are undead immune to poison? My friend says they are, but I don't see it anywhere.
They haven't been immune to poison for a long time.

As far as I know the only things in the game that is immune to poison are Butchers/Slaughtermasters and Dwarf characters with Rune of Preservation. Not even Steam Tanks are immune to poison anymore!
 
Somewhere back in 5th or 6th edition they were immune to poison :P I should know, I was there :artist: I also mourned the loss of the removal of the immunity
 
Also Tehenhuain is immune to poison. There is no rule, unless stated in the models specific rules such as Tehenhuain, that automatically make any kind of troop immune to poison.
 
They can buy poison immunity armour at least.
 
kroxigor01 said:
Chahlie said:
But back on track to the lizardmen, are undead immune to poison? My friend says they are, but I don't see it anywhere.
They haven't been immune to poison for a long time.

As far as I know the only things in the game that is immune to poison are Butchers/Slaughtermasters and Dwarf characters with Rune of Preservation. Not even Steam Tanks are immune to poison anymore!


Stanks aren't immune to poison... haha... nice! :D Too bad they still have that slick armor save to protect them from sweet sweet blowpipe death. :depressed:
 
Warmachines were immune to poison last edition, in this edition I believe the Stank has gone from a warmachine to chariot (and I believe the rule about warmachines are immune to poison has just plain gone).
 
All hits against a warmachine are done automatically onto the crew. Ie a dwarf cannon will have 3 wounds unless stated other wise.

However tooling a character to fight a specific foe is not only gimpish but massively against the spirit of the game. I always take my VC army with more or less the same units. Tailoring against a specific foe to me is really bad sportsmanship!

Also Frostblade causes 3 wounds lets say. Its not 3 dead ogres. As each ogre has 3 wounds only one ogre dies. It how I understand the rule. You allocate wounds before any wound multipliers.

Lloyd
 
Also Frostblade causes 3 wounds lets say. Its not 3 dead ogres. As each ogre has 3 wounds only one ogre dies. It how I understand the rule. You allocate wounds before any wound multipliers.

you sure about this then a cannon that hits 3 ogres can only kill one if you think of it that way id say 3 dead ogres not one but not sure though
 
No the cannon is shooting attack. So each model it hits takes d3-6 wounds. CC attacks are allocated then multipliers are applied.So if a cannon hits lets say 3 ogres and causes only 2 wounds (you roll a 1 4 and 5) then roll a 5 and 6 for d3-6 wounds then only 2 ogres would die. The frostblade is a very very very expensive magic weapon that is not worth its value.

Lloyd
 
Sao said:
No the cannon is shooting attack. So each model it hits takes d3-6 wounds. CC attacks are allocated then multipliers are applied.So if a cannon hits lets say 3 ogres and causes only 2 wounds (you roll a 1 4 and 5) then roll a 5 and 6 for d3-6 wounds then only 2 ogres would die. The frostblade is a very very very expensive magic weapon that is not worth its value.

Lloyd
There is no difference in how you multiply between CC and shooting.
It works as follows:
1. Determine how many hits there are either by rolling or using a template.
2. Roll to wound.
3. Make any available saves.
4. Multiply wounds, while keeping in mind no model can suffer more wounds than it has on its profyle.
5. Remove casualties, in the case of multiwound units you add up the wounds lost and remove the appropriate amount of models.
So the extra special sword can kill 3 ogres, but then again is that really worth the points is quite doubdfull.
 
Hello, VC player here, a few things to say...

@TheRolfgar

If your opponent is smart he will have the lord with WS 10 who can give his WS to one unit per combat

Fencers Blades only work when swinging in CC, so it can not be used with Helm of Commandment. This is a common mistake VC players make, this is FAQ'd in the BRB errata. Pg 5, top left. At best WS7 (from a Vampire Lord). Also LM scrimishers can be used to negate this, if the vampire is in CC, he can not use the helm. I notice that most people who use the helm have the vamp in the back lines in a small bunker, engadge the bunker and you should be fine.

@NIGHTBRINGER

How are you casting Transformation of Kadon multiple times in a single turn? Only one wizard in the army may have that spell, and he can only cast it on himself. Even with Forbidden lore I don't believe that a spell can be replicated by multiple wizards in the same army. Am I wrong?

Multiple vamps can take the same lore with Forbidden Lore. (more on this after a quick break)

@kroxigor01

The model has the Loremaster rule due to having Forbidden Lore. Ergo duplicates are allowed.

You are correct but Forbidden Lore does not give us Loremaster, otherwise we couldn't take the same lore. Instead they are considered "bought" as per pg 490 BRB. For example if a HE player brings Teclis (Loremaster) with Lore of Life, no other HE wizard can use that lore.


vict0988 said:
Also Frostblade causes 3 wounds lets say. Its not 3 dead ogres. As each ogre has 3 wounds only one ogre dies. It how I understand the rule. You allocate wounds before any wound multipliers.

you sure about this then a cannon that hits 3 ogres can only kill one if you think of it that way id say 3 dead ogres not one but not sure though

Nope, please see pg 45 BRB. 3 wounds = 3 dead ogers.

@all

Please know, I am not trying to show anyone up or anything like that. I simply came across this thread and thought I should clear some of this up.
 
Cobra7 said:
You are correct but Forbidden Lore does not give us Loremaster, otherwise we couldn't take the same lore.
Wut!?
Loremaster falls in the has no choice of what spells the model has categorie, so it allows duplicates same as bought spells.
 
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