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8th Ed. Vampire counts

Skink

skink82

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Having a game against vampires on tuesday anybody got any advise. Dont even know what Iam up against, but should be fun lol
 
ghouls 2 atatcks+poison (annoying....I;ve seen a player with a unit u 80)

Vampire lords...I've seen one with a good combination which had 20 attacks.

anything else just keeps you there unless you win combat each time (magic won;t help them by raising more undead)

whatever you do...kill the corpse cart and black coaches.
 
I play VC regularly. If your opponent is smart he will have the lord with WS 10 who can give his WS to one unit per combat. Grave Gaurd have killing blow, his wight kings have killing blow (hero fighters), be careful in challenges.

Undead are unstable, which means they can never be steadfast, instead of making a leadership test after losing combat to flee they take a number of wounds equal to how badly they lose combat. This can even kill their characters after combat.

Ghouls are obnoxious, but have no save unless his BSB is in their unit and have the 4+ regen banner. Bring flaming attacks (burning blade, ruby ring, salys) as they are very effective.

Good luck :walkingdead:
 
Bring salamanders to counter the regen banner. Lore of fire is good too if you think your VC pal has this item.

Saurus should be able to grind down skellie units no problem.

Slaan can easily counter a VC lord - bring some skink priests to carry the dispel scroll and the cube of darkness - should be able to shut down 1 magic phase deep in the game. The bane head/cupped hands of the old ones/feedback scroll is a pretty strong combo to take down a casting VC lord.

chameleons can really hurt the big VC nasties - shoot enough poison blow darts at the no armor save vargulfs/ghouls/zombie dragons and they do down.

Watch out for Grave Guard - horde formation - regen banner - with BSB - unit with banner of barrows - cripes this unit is tough.

VC with Death magic and loremaster can really be a pain - he can snipe your Slaan - it sucks - the Magic Resistance ability would be handy defense vs this.
 
Well that was easy :D was over by turn 4 lmao. Vampire counts are very squishy aint they. He did get bad dice rolls though.
 
cwalker said:
chameleons can really hurt the big VC nasties - shoot enough poison blow darts at the no armor save vargulfs/ghouls/zombie dragons and they do down.

it's quite interesting, how well some poison can affect undead, isn't it ? :D
 
yes in the old rule book i don't know when they changed it, between now and the 5th rulebook but sometime ago undead where imiume to posion ;P
 
Hellfoot said:
Vampire lords...I've seen one with a good combination which had 20 attacks.


REALLY :jawdrop: What combination is that? Never heard of that one before.
 
NIGHTBRINGER said:
REALLY :jawdrop: What combination is that? Never heard of that one before.
Red Fury, Sword of Bloodshed. Cast Savage Beast of Horros. 10 attacks up front. Each unsaved wound gives an additional attack. If the dice are hot potentially 20 attacks.
 
kroxigor01 said:
NIGHTBRINGER said:
REALLY :jawdrop: What combination is that? Never heard of that one before.
Red Fury, Sword of Bloodshed. Cast Savage Beast of Horros. 10 attacks up front. Each unsaved wound gives an additional attack. If the dice are hot potentially 20 attacks.


Add in infinite hatred and 40pts of magic items for defense and that is one scary guy! OUCH!
 
NIGHTBRINGER said:
Add in infinite hatred and 40pts of magic items for defense and that is one scary guy! OUCH!
Hmm.

I reckon this would be the way to go:

Mount of some kind, Red Fury, Forbidden Lore (beasts), Potion of Foolhardiness, Dreadlance.

Slightly fewer attacks (potential 8), but auto hits at S7...
 
That's not too bad, except that getting the charge is imperative for the dreadlance to be effective. No charge = no strength bonus. Additionally, I was just reading over the rules, and under the heading for the lance, it says that unless the model has charged, it will us its hand weapon rather than the lance. If that is true for a magical lance, then I'd say the dreadlance isn't all that effective.
 
However if a VC player is pumping that many points into a model just crash him with magic. To be honest forbidden lore is good on a lvl 1 Vampire. Just hit Transformation at a crucial moment and the opponent just crys.

A vampire lord with hands of dust is deadly. give him talismen of lycni (m9) and he can solo down most normal sized units. However against VC the real threat is a GG unit with regen banner. No thats a pain to deal with.

Lloyd
 
Well its actually at S10 if he charges and S8 if he doesn't. The "I'm using this one" rule on page 501 assures he still autohits.

You are right Sao, these million attack lords are just for laughs ;)

The really effective stuff is: Vamp Lord with Forbidden Lore (Death) and Master of the Black Arts and 3 level 1 Vampires with Forbidden Lore (Beasts).

First cast Transform on 6 dice (or 5 dice if you are short). Probably getting a Great Fire Dragon (Black Hydra).

Then cast Purple Sun (needing an 11, so only needing 4 dice) on Zombies... If there are enough Zombies deployed in the correct formation 12 dice are generated.

Cast Transform twice more on 6 dice.

There are now 3 Dragons in 1 turn. That's right, this game is now a game of Magic the gathering, and Zombies + Purple Sun = Black Lotus.
 
The counts have pleanty of ways of getting a pile of attacks but the worst by far is the suffering they can put ogres through.

red fury+ frostblade= whole unit of ogres dead no questions.

for each wound you deal 1 ogre dies outright and red fury gives you back 3 more attacks on that one. (more if characters etc, but i just assume regular ogres) so say you deal out even just 3 wounds thats 3 ogres toasted with 9 more attacks coming meaning 9 more ogres potentially dead. this can lead up to a total of 20 monsterous infantry dead in one turn (5 attacks+15 red fury) throw that on a hellsteed for flying or give it scout and just have it mash into the first thing it sees.

and the best thing is you can run this guy alone and you will never lose combat against them EVER.
 
kroxigor01 said:
The really effective stuff is: Vamp Lord with Forbidden Lore (Death) and Master of the Black Arts and 3 level 1 Vampires with Forbidden Lore (Beasts).

First cast Transform on 6 dice (or 5 dice if you are short). Probably getting a Great Fire Dragon (Black Hydra).

Then cast Purple Sun (needing an 11, so only needing 4 dice) on Zombies... If there are enough Zombies deployed in the correct formation 12 dice are generated.

Cast Transform twice more on 6 dice.

There are now 3 Dragons in 1 turn. That's right, this game is now a game of Magic the gathering, and Zombies + Purple Sun = Black Lotus.

How are you casting Transformation of Kadon multiple times in a single turn? Only one wizard in the army may have that spell, and he can only cast it on himself. Even with Forbidden lore I don't believe that a spell can be replicated by multiple wizards in the same army. Am I wrong?
 
NIGHTBRINGER said:
How are you casting Transformation of Kadon multiple times in a single turn? Only one wizard in the army may have that spell, and he can only cast it on himself. Even with Forbidden lore I don't believe that a spell can be replicated by multiple wizards in the same army. Am I wrong?
Unfortunately (for non VC players) I think you are wrong.

BRB page 490 said:
Ordinarily a spell can only be known once in the same army. The only rare exceptions are where a spell is not generated randomly, such as:

[*]If a model has no choice over which spell(s) it knows, either because it is fixed by the model's rules, or...
The model has the Loremaster rule due to having Forbidden Lore. Ergo duplicates are allowed.
 
ryan88 said:
and the best thing is you can run this guy alone and you will never lose combat against them EVER.
Not true. I can tell you from personal experience that an Ogre Tyrant can beat this build. A Tyrant with greyback pelt, glittering scales and fencer's blades can only be hit on a roll of a six, and will only be wounded on a 4+. Then he strikes back with 6 WS10 Str 5 attacks and puts some real hurt on that vampire. But if your smart enough to avoid this guy, yes you ca butcher ogres no problem.
 
you sure? it's weapon skill isn't double the vampire +1 and glittering scales only gives -1 so you'd be looking at 5 to hit. unless the greyback pelt modifies hitting but i only thought it was a movement item. if hitting on 5 were the case thats a 1/3 chance to hit on 5 dice.

also you could always take the re roll hits thing. OR if you expected characters like this, beguile. then you don't really need to worry about hitting him at all unless he amazingly passes his LD check at -3
 
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