Chameleon Skink
Lambs and Lions
Well-Known Member
- Messages
- 178
- Likes Received
- 253
- Trophy Points
- 63
So the Terradon chief seems like a real nice way to boost your Terradon rider's deadly cargo. 12 rides dropping their load on a 2+ vs a 4+ is huge. 10 hits vs 6 hits translates an average of 20 MWs vs 12 MWs.
But the issue is that the unit needs to be wholely within 12" of the chief at the time of the drop. And terradons are big models so a unit of 12 can easily take up a huge space outside of 12". So you probably need to move the chief first which can be tough if you put the chief behind the unit so the chief doesn't get picked off. What's more, if you try to drop the load off during the charge it can be even harder to position everything correctly. While I want the chief to work I just don't know how practical it is to actually get it to work.
Moreover, the bonus for the chief really only matters for a max unit of 12. Considering that the chief is the same cost as 3 riders. If you take say, 6 riders it's better to add 3 more than take a chief. If you compare 9 riders with chief vs 12 riders without you are looking at a average of 15 MWs vs 12 MWs but 12 riders has more attacks in combat. I think you really are better taking smaller units of terradons anyway to try to drop the load on support characters as larger units are more unruly and harder to actually make the drop.
So how are you guys going to make your terradons with chief work? How are your drops working out when you have a large unit?
But the issue is that the unit needs to be wholely within 12" of the chief at the time of the drop. And terradons are big models so a unit of 12 can easily take up a huge space outside of 12". So you probably need to move the chief first which can be tough if you put the chief behind the unit so the chief doesn't get picked off. What's more, if you try to drop the load off during the charge it can be even harder to position everything correctly. While I want the chief to work I just don't know how practical it is to actually get it to work.
Moreover, the bonus for the chief really only matters for a max unit of 12. Considering that the chief is the same cost as 3 riders. If you take say, 6 riders it's better to add 3 more than take a chief. If you compare 9 riders with chief vs 12 riders without you are looking at a average of 15 MWs vs 12 MWs but 12 riders has more attacks in combat. I think you really are better taking smaller units of terradons anyway to try to drop the load on support characters as larger units are more unruly and harder to actually make the drop.
So how are you guys going to make your terradons with chief work? How are your drops working out when you have a large unit?