Hello all!
I am still new to lizardmen but loving the learning experience. I've been reading the tactica's and army list you guys have been publishing and its helping me understand the whole importance of roles of units and the proper movement.
So here is what i have come up with for my expansion with the army
Slann Mage Priest
Channel staff
Ruby Ring of ruin
BSB skavenpelt
Becalming Cogitation
Harmonic Convergence
Lore of light
Scar vet
Cold One
gamblers armour
dawnstone
great wep
Scar vet
cold one
armour of destany
great wep
skink priest
dispel scroll
lvl 1 beasts
40 saurus
muso standard
spears
10 skirmish
blowpipes
10 skirmish
blowpipes
24 Temple guard
Unit champ razor standard
baby Stegadon
sharpened horns
3 rippers
2 Salamander hunting packs
2394pts
Love the idea with the Temple guard being the beast unit. I think if I can get +1 attack ASF on that unit it would be sheer rediculasness. As before its a learning list i think i have enough variety where I can learn where everything has its place yet not to spread thin where its not unplayable. As for the ruby ring I think its a great chaff nutralizer if I have 1 spare dice at the end of the magic phase often as I do since I and still horrible at calculating how many dice to toss at each spell.
I am still new to lizardmen but loving the learning experience. I've been reading the tactica's and army list you guys have been publishing and its helping me understand the whole importance of roles of units and the proper movement.
So here is what i have come up with for my expansion with the army
Slann Mage Priest
Channel staff
Ruby Ring of ruin
BSB skavenpelt
Becalming Cogitation
Harmonic Convergence
Lore of light
Scar vet
Cold One
gamblers armour
dawnstone
great wep
Scar vet
cold one
armour of destany
great wep
skink priest
dispel scroll
lvl 1 beasts
40 saurus
muso standard
spears
10 skirmish
blowpipes
10 skirmish
blowpipes
24 Temple guard
Unit champ razor standard
baby Stegadon
sharpened horns
3 rippers
2 Salamander hunting packs
2394pts
Love the idea with the Temple guard being the beast unit. I think if I can get +1 attack ASF on that unit it would be sheer rediculasness. As before its a learning list i think i have enough variety where I can learn where everything has its place yet not to spread thin where its not unplayable. As for the ruby ring I think its a great chaff nutralizer if I have 1 spare dice at the end of the magic phase often as I do since I and still horrible at calculating how many dice to toss at each spell.