hdctambien said:
It doesn't seem rational* to run your units in different sizes purely because of PF. You will get way more combat benefit from the extra models from Horde formation and the larger frontage than you would from either interpretation of the PF rule.
=> Perhaps, so it's good that this is not what I am doing. Like so many things, it's not just one isolated thing making me go one way or another. I might indeed get a boost from taking my 25 Saurus to 40 Saurus and putting them in horde, but not enough (in my mind) to justify it. I might get a boost by taking spears, too, but not enough. I might get more from my current unit of 24 by adding a Troglodon as well, but again, not enough. However, once I go horde, add spears, boost PF, and also get to toss in Burning Alignment...well, now we are getting somewhere! Now I can see
enough coming together to justify the money and time needed to make this all happen. A tipping point is reached.
In a way, it's like how I evaluate Tomb Guard for Tomb Kings. The rules needed are much more clear, so that's not important for the point I am about to make. What is important is the though process. Here goes -
Right now, I won't field Tomb Guard in numbers below 40 (well, 39 and added characters). They just don't do much for me in smaller numbers. I also strongly feel that +2 points for a halberd (and the loss of parry) is exorbitant. Lastly, their WS is pathetic for weak troops, not to mention their durability.
I might be tempted to say it's never worth using Tomb Guard.
But...
Go horde. Add halberds. Add a King with the Destroyer to boost WS and deal with Thunderstomping monsters. Add Ramhotep to get Frenzy and Hatred.
Now we're in business!
Sure, I've invested heavily in the unit, far more than just a unit of 20 with hand weapon and shield, but suddenly it all comes together to make the unit worth it. The combined effect reaches a critical mass of power where the unit starts to function.
I'm looking at Trog+Burning+Spears+horde in much the same way.
The complication, of course, is that I may not be justified in doing so since two of the factors in that combo are debated and there is no good reason to think the debate will be solved any time soon.
I don't see how an extra 16% attacks would fundamentally change your army design. If you need an extra 5 attacks that will only hit half the time for your army design to be successful, then it's not the wording of Predatory Fighter or Supporting Attacks that you're aggravated about.
=> Maybe the above will help show that it's not just about a 16% increase in Attacks.
* Also, I'm rarely accused of being rational when it comes to my approach to Warhammer.
