1ste battle was against a vampire with alot of zombies ( well no to much iether), a grave guard unit, soem dire wolfs, and 2 units of wriaths.
things really went fast in this battle, except his magic. he had quite lot with a lv 4 and 2 lv 2s and a cart.
i wasnt afraid of the raising zombes thought. if they were getting smashed, they would eventually die all die.
2nd turn i managed to blast with both engines and a forked lightning 3 and 2 wraiths. the last one pinned a unit of skirmish skinsk for the enitre battle, managing to get them fleeing the last turn ( not really intresting

)
and my chief and normal stegadon charged a 20 strong zombie unit. ( behind them he had raised another unit of 20 zombies).
killing like 15 on the impact hits and crumbling the whole unit in one turn ( yeah i rolled evil the whole tournament with my skink chief impacts) this meant the normal stegadon overran in the raised unit and the chief went overran just slightly beside the unit.
in my next turn i charged in with a engine and terradons in the locked zombie unit ( which was kind of same size becouse of my impact hits and he be raising again)
again rolling 6 on my new impact hits meaning the whole unit vapourised again ( yay 50 points...lame)
the dire wolfs had been been shot by my skinks ( who were later locked by th eleft over wraith) and killed 3 of the 5.
he being smart moved the wolves behind a building and left them there. ( negating me points).
the grave guard with lv4, lv 2 and a wraith king charged my razordons who killed 1 ata stand and shoot ( 5+ arms and 4+ ward ie banner) and got sluaghtered.
on the other hand my other engine charged the ghouls with a necro.
killing the whole ghoul unit by engine power/impact/attacks and CR except for just the necro ( argh needed one more kill)
at the end of the battle he had one unit of skinks an razordon unit and me having almost everything except one wraith, halve unit wolfs and his like 1000 points worth grave guard unit ( inc characters).
Minor victory for me.
Unit of the match: skink chief with stegadon: killing massively zombies at the charged meaning he didn't really got pinned so he would be flanked and the like
the new battle was agaisnt another VC:
though a different list, less wizards and less models, but he did had 5 blackknights, 5 blood knights ( ouch) and a coach.
i started again and moved everything.
in his turn i realised i did a mis calculation on the coach movement, meaning one of my engines( had joined ranked skinks) was charged by it and the blood knights moved in for the kill
i lost but stayed at a roll of 6 ( pfew) my other engine charged in and my chief charged a block of zombies.
the engine damage power both went of just giving the coach 1 wound ( argh T6 and wardsave)
a priest shot a forked lighting at the blood knights killing one ( yay for me).
the impact hits manage to do one wound to the coach, the combat ended by a draw. ( stagadons own attacks didnt do any thing the whole combat).
the chief rather destroyed again all the zombies in one go ( leaving 2 left wwich vapourised.
i overran in safety of the woods ( ie blackknightss).
razordons on the other hand got charged by the black knigths in the flank and zombies in the front. managhed to stadn and shoot 3 whole zombies ( lame)
the also got slaughtered. the black knights overran and so far they couldnt see the engine vs coach combat and so i to turn around to assist next turn.
on the other hadn the blood knights had charged in killing all the skinks and letting one of my engines flee ( the one that was in the ranked skinks). and got overrun ( one steggie down, 3 to go).
my turn. i managed to put my chief at theflank of the generals unit and my normal steggie at save distance in front of the generals unit.
he turned to face my skink chief.
my engine went off and killed the 5 blackknights at once ( 6 hits, 6 wounds) but again did one wound ot the coach ( which was like healed back and again wounded etc. it didnt really matter)
my chief and normal steggie slaughtered the whol eunit around the general making him go poof.
yes crumbling time!!.
his remainign zombie she had raised somewehere said poof but the blackknights and ghouls stayed.
well evenrtually his coach crumbled to and my normal steggie charged the ghouls with a vampire. but fled back and got ovverun.
the black knights killed the other engine.
another minor loss.
i had lost my razordons, all my skinks 2 engines and a normal steggie.
he had left was blood knights and a vampire with ghouls.
unit of the match: skink cheif again, massacring again a whole unit zombies by himself and causing crumbling to his army by killing his general by CR.
the last battle went against a bretonnian. who already started to complain he couldnt do anything against my army... he had 2 errant units ( without errantry banner , like WTF!!!) 2 realm units, one joined bby BSB and the other by general. a unit of grail knights 2 units of bowmen and 1 unit of @arms.
well he already started to deploy quite stupid.
he put both his bowmen in front of my main focus ( i deplopyed everything close to each other at one flank) joined by errants and BSB realms.
the other halve went on the other side of the table (????)
i started becouse of him praying.
moved everything up to a save distance. and my raxzordons to some hardcover feature in the middel of the table.
killed some peasants with magic but that was it.
he move his other flank as far as possible.
and his errants agaisnt my main focus moved a bit. his peasants marched in so that he could redirect my charges (but he came inches short to really threaten)
he shot one wound of a stegadon with hisbowmen ( lucky shot

)
the rest of the army moved a bit sideways and being all tactical.
with the normal stegaodn charing on of the peasants who fled. ( and later never returned)
my razordons fired at his bsb realms, killing 4 knights with 24 hits ( :O)
this unit panicked and fled of the table ( ok...that was quite f*cked up for him, cause now i was realling owning) this flank
his errants didn't choose to charge the chief, and hedl on their impetious but fled becouse of terror right of the table. ok. there was one unit of peasant fleeing and a other one was degraded to 7... the rest was all gone.
my engine turned around hiding behind the hard cover feature for the upcominb grails an generals realms.
my razordons went around the corned and shot the @arms to bits ( leaving 2 of them, but he said you can have them and took the whole unit of the table )
my skirmishing skinks leaped infront of those 2 knight unit.
my terradons dropped rocks on his single mounted mage killing it instantly.
the chief and normal stegadon turned around to assist the engines.
his grails charged the skinks who fled but got caught leaving his grails open for 1 engine wchich did charge.
he broke out of combat but ran f the table.
leaving my stagedon ( in unit of ranked skinks) open for a rear charge of his general and flank of his errants.
i chalenged and he did only 1 wound on my skink crew and i didnt do anything in return iether.
6 other ranked skinks got killed and i stubbornly stayed.
at the moment i said i would charge in with my other engine in the rear of the realms he quit and gave me a massacre.
so i ended 8 of 20.
unit of the match" razordons panicking the bsbs realms and killing 2 whole units of peasants was quite pleasant.
my conclusion is that this army lacks the attacks to do much damage and i really need the impact hits and engine power to hold myself steady in combat and hopefully win.
im not sue of the razordons but i think tey have quite much potential in this army. giving me the massed ranged attacks i need before i get in combat ( ie degrading ranks)
the stegadon howdah weapons are not used tat much becouse they are mostly locked in combat or running to combat most of the time.
i dont really killed anything that is worth mentioning with them.
i also lack leadership, but on the other hand stubborn doesnt use generals ld, so mostly i will be testing on LD 6 no matter what.
my idea of dumping a engine for another chief with the helmet is not a doubt anymore. i don't need it becouse only my skinks and razordons will be using the LD8, and for the rest my army is immune, fear/terror and stubborn.
only the real ld tests are break tests, and those are mostly done on stubborn 6 or 7.
I'm very happy how this army worked out ( except for the bretonnian player who kept whining becouse of its cheesieness and how he couldn't do anyting against it) and so i don't need to readdept my army and my fully bought army is of good usage. ( i bought all the models at the tournament itself ( except for the 4 stegadons and 3 terradons wchich will be warhawks with skinks)