Skink
Bewilderbeast
New Member
- Messages
- 21
- Likes Received
- 4
- Trophy Points
- 3
Allegiance: Seraphon
- Constellation: Thunder Lizard
- Grand Strategy: Prized Sorcery
- Triumphs: Inspired
Leaders
Lord Kroak (430)**
- Spell: Stellar Tempest
Saurus Astrolith Bearer (150)**
Skink Priest (80)*
- Universal Prayer Scripture: Heal
Skink Starseer (145)*
- Spell: Tide of Serpents
Engine of the Gods (265)**
- Artefact: Fusil of Conflaguration
- Universal Prayer Scripture: Curse
Stegadon with Skink Chief (305)*
- General
- Command Trait: Prime Warbeast
- Artefact: Cloak of Feathers
- Weapon: Skystreak Bow
Battleline
10 x Skinks (75)**
- Meteoric Javelins Celestite Daggers & Star Bucklers
10 x Skinks (75)**
- Boltspitters Celestite Daggers & Star Bucklers
5 x Saurus Guard (115)**
Units
2 x Salamander Hunting Pack (240)**
- Reinforced x 1
1 x Salamander Hunting Pack (120)**
Core Battalions
*Command Entourage - Magnificent
**Battle Regiment
Additional Enhancements
Artefact
Total: 2000 / 2000
Reinforced Units: 1 / 4
Allies: 0 / 400
Wounds: 103
Drops: 4
I’ve played a number of games with it and here’s my take so far
Pros:
High mortal output (30 - 50 per turn)
Decent mobility
Difficult target priorities for my opponent
Decent survabilty vs. Elite lists
Lots of command points
Cons:
Poor screening
Low model count for taking objectives
Variable damage output (swingy)
I’d love to know what you think and where you see room for improvement.
- thanks
- Constellation: Thunder Lizard
- Grand Strategy: Prized Sorcery
- Triumphs: Inspired
Leaders
Lord Kroak (430)**
- Spell: Stellar Tempest
Saurus Astrolith Bearer (150)**
Skink Priest (80)*
- Universal Prayer Scripture: Heal
Skink Starseer (145)*
- Spell: Tide of Serpents
Engine of the Gods (265)**
- Artefact: Fusil of Conflaguration
- Universal Prayer Scripture: Curse
Stegadon with Skink Chief (305)*
- General
- Command Trait: Prime Warbeast
- Artefact: Cloak of Feathers
- Weapon: Skystreak Bow
Battleline
10 x Skinks (75)**
- Meteoric Javelins Celestite Daggers & Star Bucklers
10 x Skinks (75)**
- Boltspitters Celestite Daggers & Star Bucklers
5 x Saurus Guard (115)**
Units
2 x Salamander Hunting Pack (240)**
- Reinforced x 1
1 x Salamander Hunting Pack (120)**
Core Battalions
*Command Entourage - Magnificent
**Battle Regiment
Additional Enhancements
Artefact
Total: 2000 / 2000
Reinforced Units: 1 / 4
Allies: 0 / 400
Wounds: 103
Drops: 4
I’ve played a number of games with it and here’s my take so far
Pros:
High mortal output (30 - 50 per turn)
Decent mobility
Difficult target priorities for my opponent
Decent survabilty vs. Elite lists
Lots of command points
Cons:
Poor screening
Low model count for taking objectives
Variable damage output (swingy)
I’d love to know what you think and where you see room for improvement.
- thanks
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