Razordon
Zwuppie
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Hi everybody,
This friday I will play a battle, my first 2400pts, against ogres and I think I need some help!
This is the list i made for so far:
Lords:
Slann Mage-Priest w/ BSB [general]
Becalming Cogitation, Harmonic Convergence, Wandering Deliberations
Channeling Staff
No High Magic, as I usually use, because I think those spells won't be that effective on ogres! The signatures are more usefull now. I know he is playing with mournfangs, so lore of metal signature would be usefull!
Heroes:
Skink Chief w/ Terradon
LA, Spear, Enchanted Shield, Dragonbane Gem, Egg of Quango
With the Chameleon Skinks this one is to hunt for the big guys and cannons! 2D6 S5 hits has to do some serious damage in turn 1-2. And a 2+ AS so he can take some damage!
Core:
30 Saurus Warriors w/ Hand Weapon and Shield
Musician, Banner
This unit and the Templeguard are the main slaying blocks. Hopefully I can make a multiple charge with a stegadon.
4x 10 Skink Skirmishers w/ Javelin and Shield
Ogres have almost no armoursave, so these guys are for stopping the enemy and trying to do some wounds.
Special:
7 Chameleon Skinks
Warmachine Hunters.
2x3 Ripperdactyl Riders
Flanking with Vanguard, this tactic works fine till now, marchblock and make rearcharges! With Blot Toad Marker they do serious damage!
26 Temple Guard
Full Command
Slann Bunker
Rare:
2x Ancient Stegadon w/ Sharpened Horns
Charging, maybe a multicharge. 2D6 or 4D6 multiwounds D3 Hits!
I hope you have some advice for me!
Zwuppie
This friday I will play a battle, my first 2400pts, against ogres and I think I need some help!
This is the list i made for so far:
Lords:
Slann Mage-Priest w/ BSB [general]
Becalming Cogitation, Harmonic Convergence, Wandering Deliberations
Channeling Staff
No High Magic, as I usually use, because I think those spells won't be that effective on ogres! The signatures are more usefull now. I know he is playing with mournfangs, so lore of metal signature would be usefull!
Heroes:
Skink Chief w/ Terradon
LA, Spear, Enchanted Shield, Dragonbane Gem, Egg of Quango
With the Chameleon Skinks this one is to hunt for the big guys and cannons! 2D6 S5 hits has to do some serious damage in turn 1-2. And a 2+ AS so he can take some damage!
Core:
30 Saurus Warriors w/ Hand Weapon and Shield
Musician, Banner
This unit and the Templeguard are the main slaying blocks. Hopefully I can make a multiple charge with a stegadon.
4x 10 Skink Skirmishers w/ Javelin and Shield
Ogres have almost no armoursave, so these guys are for stopping the enemy and trying to do some wounds.
Special:
7 Chameleon Skinks
Warmachine Hunters.
2x3 Ripperdactyl Riders
Flanking with Vanguard, this tactic works fine till now, marchblock and make rearcharges! With Blot Toad Marker they do serious damage!
26 Temple Guard
Full Command
Slann Bunker
Rare:
2x Ancient Stegadon w/ Sharpened Horns
Charging, maybe a multicharge. 2D6 or 4D6 multiwounds D3 Hits!
I hope you have some advice for me!
Zwuppie