Carnasaur
little-myth
Well-Known Member
- Messages
- 1,420
- Likes Received
- 3,174
- Trophy Points
- 113
Still arranging that game but I thought I would write this out for a bit of discussion.
Currently writing out 1000 point lists at the moment, which also include the unit numbers. I will be battling the same guy as last time, with the Kharadron Overlords and he obliterated my Skaven Pestilens army...
Now depends if I bring Skaven again, or I might end up going with the Seraphon.
Trying not to bring a Shadowstrike, he moans everytime I bring my Rippers and I sit there and explain they have been nerfed but he doesn't have it. Or I could just to annoy him again.
Main concerns about the KO:
Big ships: While the smaller ones have a small save they do have lots of wounds, plus having the ability to strike when a unit charges them but it's a 4+ for them to deal mortal wounds (unless you can fly) also all their weapons capable of - rend. Makes me hate them cause they are like the 40k tanks.
Units: Nearly every unit is capable of - rend and most are hero and monster hunters; getting buffs for targeting these units.
Not sure what else he has, whether he has the hero that can dispel and what else. But all can be deadly
I could bring the Skinks but I will be expecting many deaths with them, bringing the monsters will a risk although the Bastiladon may survive that bit longer than others (reason why I won't bring Clan Moulder oof)
One of the few starhosts I can't bring is Firelance, I lack so many Cold Ones due to not getting them finished as they have to be kept apart for painting, unless I just build them but I will be constantly putting them back on when they fall of.
Only having about 25 Saurus and 20 with the clubs
Skinks 29 with club and blowpipe and 32 javelin and shields. The reason for the funny number is because they keep breaking for some reason. And temple guard.... no idea will need to count, as I got more recently ready built for battle. Have got other miniatures also but I'm not writing it all out, nearly got everything in small amounts, just missing the EoTG.
Now to work out was it best, unless he decides to bring Khorne in the end as he is prepping for a Khorne army.
Currently writing out 1000 point lists at the moment, which also include the unit numbers. I will be battling the same guy as last time, with the Kharadron Overlords and he obliterated my Skaven Pestilens army...
Now depends if I bring Skaven again, or I might end up going with the Seraphon.
Trying not to bring a Shadowstrike, he moans everytime I bring my Rippers and I sit there and explain they have been nerfed but he doesn't have it. Or I could just to annoy him again.
Main concerns about the KO:
Big ships: While the smaller ones have a small save they do have lots of wounds, plus having the ability to strike when a unit charges them but it's a 4+ for them to deal mortal wounds (unless you can fly) also all their weapons capable of - rend. Makes me hate them cause they are like the 40k tanks.
Units: Nearly every unit is capable of - rend and most are hero and monster hunters; getting buffs for targeting these units.
Not sure what else he has, whether he has the hero that can dispel and what else. But all can be deadly
I could bring the Skinks but I will be expecting many deaths with them, bringing the monsters will a risk although the Bastiladon may survive that bit longer than others (reason why I won't bring Clan Moulder oof)
One of the few starhosts I can't bring is Firelance, I lack so many Cold Ones due to not getting them finished as they have to be kept apart for painting, unless I just build them but I will be constantly putting them back on when they fall of.
Only having about 25 Saurus and 20 with the clubs
Skinks 29 with club and blowpipe and 32 javelin and shields. The reason for the funny number is because they keep breaking for some reason. And temple guard.... no idea will need to count, as I got more recently ready built for battle. Have got other miniatures also but I'm not writing it all out, nearly got everything in small amounts, just missing the EoTG.
Now to work out was it best, unless he decides to bring Khorne in the end as he is prepping for a Khorne army.