Bastiladon
Bainbow
Well-Known Member
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This army list tends to get a lot of funny looks when I field it, but it wins far more often than not when played right. Besides, there's little more fun than to see your opponent raise an eyebrow at your choices, then pummel their army into submission.
Lords
1 Slann (Lore of Light)
-Soul of Stone
-Harmonic Convergence
-Channeling Staff
-BSB
1 Oldblood
-Light Armour
-Enchanted Shield
-Dawnstone
-Piranha Blade
-Potion of Speed
Heroes
Tetto'Ekko
1 Skink Priest (Lore of Beasts)
-Level 2 Wizard
-Dispel Scroll
Core
70 Saurus Warriors (led by Oldblood)
-Spears
-Standard Bearer
-Champion
Special
40 Temple Guard (led by Slann)
-Revered Guardian
-Standard Bearer
10 Chameleon Skinks
-2 Stalkers
Rare
1 Ancient Stegadon
-Sharpened Horns
-Engine of the Gods
3 Salamander Hunting Packs
What makes this army unusual is that, with the exception of the Chameleons, there are no duplicate units. The Saurus all make up a 70-man strong horde unit, for example. While this may seem like putting all eggs in one basket, creative movement and placing of all of the units both supporting and primary allow me to use the Saurus unit as a kind of tank to draw enemy fire and punish enemies who don't pool enough resources to bring down my tanking Saurus Warriors, and with enough enemy units forced into dealing with my primary unit, the rest of my army are able to wipe out any enemy unit left unoccupied with relative ease. Magic support is vital in this build as it keeps my Saurus both alive long enough to effectively tank, and strong enough to pose such a significant danger.
The catch, however, is that this strategy relies very heavily on reacting to the opponent's moves and so requires a fair amount of trial and error to get a grip with initially, but once an aptitude for reacting quickly enough to every move is established for this, it becomes both a tricky army to counter and an extremely adaptable one capable of dealing with almost any threat. In addition this reliance on reacting to enemy moves ensures that no game follows the exact same strategy, combining great battle efficiency with great enjoyment, making for a fun winning army.
Right now I'm working on going one step beyond reacting to opponents and am trying to master predicting enemy moves, only improving the victory rate.
Lords
1 Slann (Lore of Light)
-Soul of Stone
-Harmonic Convergence
-Channeling Staff
-BSB
1 Oldblood
-Light Armour
-Enchanted Shield
-Dawnstone
-Piranha Blade
-Potion of Speed
Heroes
Tetto'Ekko
1 Skink Priest (Lore of Beasts)
-Level 2 Wizard
-Dispel Scroll
Core
70 Saurus Warriors (led by Oldblood)
-Spears
-Standard Bearer
-Champion
Special
40 Temple Guard (led by Slann)
-Revered Guardian
-Standard Bearer
10 Chameleon Skinks
-2 Stalkers
Rare
1 Ancient Stegadon
-Sharpened Horns
-Engine of the Gods
3 Salamander Hunting Packs
What makes this army unusual is that, with the exception of the Chameleons, there are no duplicate units. The Saurus all make up a 70-man strong horde unit, for example. While this may seem like putting all eggs in one basket, creative movement and placing of all of the units both supporting and primary allow me to use the Saurus unit as a kind of tank to draw enemy fire and punish enemies who don't pool enough resources to bring down my tanking Saurus Warriors, and with enough enemy units forced into dealing with my primary unit, the rest of my army are able to wipe out any enemy unit left unoccupied with relative ease. Magic support is vital in this build as it keeps my Saurus both alive long enough to effectively tank, and strong enough to pose such a significant danger.
The catch, however, is that this strategy relies very heavily on reacting to the opponent's moves and so requires a fair amount of trial and error to get a grip with initially, but once an aptitude for reacting quickly enough to every move is established for this, it becomes both a tricky army to counter and an extremely adaptable one capable of dealing with almost any threat. In addition this reliance on reacting to enemy moves ensures that no game follows the exact same strategy, combining great battle efficiency with great enjoyment, making for a fun winning army.
Right now I'm working on going one step beyond reacting to opponents and am trying to master predicting enemy moves, only improving the victory rate.