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Sudsinabucket
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So, Ive started coming up with a new race for my fluff, an Ant/insect race of the realms, well primarily Ghur and Ghyran. This race is heavily infuenced by Enders Game Buggers and Starship Troopers bug race.
Names are mainly placeholders as I flesh this out in time. I will likely get some help from @DeathBringer125 , but for now mainly want to do it myself as the idea is fresh to me and am mainly brainstorming!
Ideas thus far:
Ant Race - AOS
A insectoid race native to Ghur and Ghyran, the "Deep Dwellers" as humans call them are as old as the Realms themselves. A hive mind controlled by its various Queens and The High Queens.
Faction Leader:
High Queen, 1 in Ghur and 1 in Ghyran
Queens, Control the many hives throughout the realms, answer to the High Queens in their respected Realms. While the High Queens dictate long term goals such as invasions and expansions, the Queens control Local Hive Life and the means in which to enact the High Queens commands through the general hive populations and War races of their species. High Queens give Birth only to other Queens while Queens give birth to all other species by regulating special organs within their bodies depending on need. Queens are every producing offsprings in the form of sacs which then are carried off by drones to special burrows within the hive where they are protected mercilessly, even from their own kind. If a drone that does not have a specific scent wanders too close, it is killed without warning and then fed upon by either the warrior or its remains brought to the larvae to feast upon.
Unit Types:
Infantry:
Warrior 1 -
Warrior 2 -
Heavy Infantry:
Prayer Bugs - Large armored bugs with wings, these often hover over charging warrior bugs 1&2 and charge just beyond enemy lines as the full charge if those under them break the front enemy line, causing chaos. Their large folded mandibles slice through all but the toughest armor, and make quick work of enemy infantry. If they are not able to slice through armor they will instead trap the enemy within both mandibles and crush them with their strength. Often times they will pick up steeds or other monsters and take them away from the battle and simply eat them before retrurning to battle. These bugs are also formidable in the air as they slice down winged creatures with ease.
Monstrous Infantry:
Calvary:
Monstrous Calvary:
Monster:
Crushjaw - These Mammoth Sized Insects are able to take on the largest of monsters in the realms. Through strength and savagery they strike, their jaws are able to lift a Carnosaur clesr off the ground. Their preferred method of attack before charging is striking their jaws to the ground producing a mini earthquake, this causes smaller creatures to fall over and larger ones to lose balance. Taking the opportunity they charge, crushing those below and rending the larger threats. Even when the Seraphon release a Dread Saurian, these large insects are a fair match in both savagery and strength.
Flying:
Specialized:
Trap Door Bug - Before a battle is started these specialized warrior bugs will go out in the dead of night and dig deep burrows with "trap doors" on top of them. As the battle starts warrior bug#1 will fake charge the enemy drawing them out, as the enemy runs over these hidden burrows those lurking under will open the burrows allowing many to fall in. All that is heard after are the screams of those who fall in as they are dispatched.
Silk Sprayers - Medium sized arachnids, these spiders have specialized webbing that can be shot over many yards. As enemy infantry and even calvary charge, these bugs shoot their silk outwards, trapping all who are touched by them. This is where the horror begins, the silk is laced with an acidic property and those under the webbing begin to have their flesh burned from their bones and unable to move as warriors rush in to slaughter them.
Aurora Fliers - Large flying insects which pulse with the colors of an Aurora Borealis, they have large pincers which can slice through a hirses neck and large front mandibles for stabbing. However, it is their lower abdomen that is their primary weapon. As their abdomens colors rapidly pulse, they are able to shoot out large toxic blobs of light that not only blind the foe, but upon contact slow and poison them through the pores of their skin. If battle does not kill them, those infected die as large swellings begin to show and pus and blood erupt from them which then infect others around them, causing a chain effect throughout enemy ranks.
Names are mainly placeholders as I flesh this out in time. I will likely get some help from @DeathBringer125 , but for now mainly want to do it myself as the idea is fresh to me and am mainly brainstorming!
Ideas thus far:
Ant Race - AOS
A insectoid race native to Ghur and Ghyran, the "Deep Dwellers" as humans call them are as old as the Realms themselves. A hive mind controlled by its various Queens and The High Queens.
Faction Leader:
High Queen, 1 in Ghur and 1 in Ghyran
Queens, Control the many hives throughout the realms, answer to the High Queens in their respected Realms. While the High Queens dictate long term goals such as invasions and expansions, the Queens control Local Hive Life and the means in which to enact the High Queens commands through the general hive populations and War races of their species. High Queens give Birth only to other Queens while Queens give birth to all other species by regulating special organs within their bodies depending on need. Queens are every producing offsprings in the form of sacs which then are carried off by drones to special burrows within the hive where they are protected mercilessly, even from their own kind. If a drone that does not have a specific scent wanders too close, it is killed without warning and then fed upon by either the warrior or its remains brought to the larvae to feast upon.
Unit Types:
Infantry:
Warrior 1 -
Warrior 2 -
Heavy Infantry:
Prayer Bugs - Large armored bugs with wings, these often hover over charging warrior bugs 1&2 and charge just beyond enemy lines as the full charge if those under them break the front enemy line, causing chaos. Their large folded mandibles slice through all but the toughest armor, and make quick work of enemy infantry. If they are not able to slice through armor they will instead trap the enemy within both mandibles and crush them with their strength. Often times they will pick up steeds or other monsters and take them away from the battle and simply eat them before retrurning to battle. These bugs are also formidable in the air as they slice down winged creatures with ease.
Monstrous Infantry:
Calvary:
Monstrous Calvary:
Monster:
Crushjaw - These Mammoth Sized Insects are able to take on the largest of monsters in the realms. Through strength and savagery they strike, their jaws are able to lift a Carnosaur clesr off the ground. Their preferred method of attack before charging is striking their jaws to the ground producing a mini earthquake, this causes smaller creatures to fall over and larger ones to lose balance. Taking the opportunity they charge, crushing those below and rending the larger threats. Even when the Seraphon release a Dread Saurian, these large insects are a fair match in both savagery and strength.
Flying:
Specialized:
Trap Door Bug - Before a battle is started these specialized warrior bugs will go out in the dead of night and dig deep burrows with "trap doors" on top of them. As the battle starts warrior bug#1 will fake charge the enemy drawing them out, as the enemy runs over these hidden burrows those lurking under will open the burrows allowing many to fall in. All that is heard after are the screams of those who fall in as they are dispatched.
Silk Sprayers - Medium sized arachnids, these spiders have specialized webbing that can be shot over many yards. As enemy infantry and even calvary charge, these bugs shoot their silk outwards, trapping all who are touched by them. This is where the horror begins, the silk is laced with an acidic property and those under the webbing begin to have their flesh burned from their bones and unable to move as warriors rush in to slaughter them.
Aurora Fliers - Large flying insects which pulse with the colors of an Aurora Borealis, they have large pincers which can slice through a hirses neck and large front mandibles for stabbing. However, it is their lower abdomen that is their primary weapon. As their abdomens colors rapidly pulse, they are able to shoot out large toxic blobs of light that not only blind the foe, but upon contact slow and poison them through the pores of their skin. If battle does not kill them, those infected die as large swellings begin to show and pus and blood erupt from them which then infect others around them, causing a chain effect throughout enemy ranks.