Razordon
RipperDerek
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So, I did a thing. I expanded my combat simulator into an auto-battler, and entered in a bunch of different lists and had them fight against each other.
The auto-battler abstracts out things like movement. When something tries to charge for example, it has a % chance to be successful, based on its movement range and the size of the playing field. This is also how things like range for shooting attacks or wizardly dispels work. Otherwise, I think it should be getting pretty much all the rules correct.
Not taking into account maneuvering and terrain means it is obviously not a perfect simulation, but the combat and shooting math should all be correct. It supports some 70 special rules I've had to program into it manually for things like Poison, Armor Bane, Unbreakable, etc. I have been using this on my own to test out different lists, but while doing so it occurred to me that you could use it to make a tier list. I did that and thought the results were interesting, so I decided to post them here.
What I did was to make 2000 point army lists composed of only one type of unit, and battle them against a gauntlet of Brettonia, Tomb King, Empire, and Ogre Kingdoms lists. Each type of unit was simulated for 1000 games. The following chart shows how many wins each unit type had out the 1000 games that were played.
Anyways, I hope this endeavor proves helpful to people other than just me. Good luck, and happy lizarding.
The auto-battler abstracts out things like movement. When something tries to charge for example, it has a % chance to be successful, based on its movement range and the size of the playing field. This is also how things like range for shooting attacks or wizardly dispels work. Otherwise, I think it should be getting pretty much all the rules correct.
Not taking into account maneuvering and terrain means it is obviously not a perfect simulation, but the combat and shooting math should all be correct. It supports some 70 special rules I've had to program into it manually for things like Poison, Armor Bane, Unbreakable, etc. I have been using this on my own to test out different lists, but while doing so it occurred to me that you could use it to make a tier list. I did that and thought the results were interesting, so I decided to post them here.
What I did was to make 2000 point army lists composed of only one type of unit, and battle them against a gauntlet of Brettonia, Tomb King, Empire, and Ogre Kingdoms lists. Each type of unit was simulated for 1000 games. The following chart shows how many wins each unit type had out the 1000 games that were played.
- 939 - Skinks w/Javelins
- 841 - Skink Chiefs on Stegadons
- 773 - Oldbloods on Carnos
- 724 - Stegadons
- 708 - Ancient Stegadons
- 707 - Bastiladons
- 604 - Saurus Cavalry
- 486 - Temple Guard
- 329 - Kroxigor
- 316 - Saurus
- 212 - Ripperdactyls
- 192 - Scarvet Cowboys
- 161 - Razordons
Anyways, I hope this endeavor proves helpful to people other than just me. Good luck, and happy lizarding.