Skink
Puhnupetteri
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Hello there
As i have returned to lizardmen army from 4 year pause not playing at all. I have noticed many things have changed since i last played as there is now 8 edition rulebook and we use 7th edition armybooks. I was wondering i need some new point of view for few things
Wich is situations that have changed.. strenghts and cons of new units.
As example i have noticed people now seem to use Skinks with kroxigor (3 Kroxx 24 skink?)
The thing i was wondering is how well does these units handle in battles? I personally have always used only Saurus warriors as for Real Deal Close combat. In wich situations people make choise to take Skink /w kroxx over SW unit? They seem same price. Okey Skinks have higher initiate so they more likely hit first then enemy and after that finally Kroxx... as SW:s are solid strike as last againts almost anything but they have high armory and good hitting.. not like skinks
Skink seem to have poison only for their ranged attack's so i wonder why on earth anyone would use them as melee group?
*EDIT* Skink /w kroxx discussion thread i found http://lustria-online.com/viewtopic.php?f=15&t=5912
So here is list that i made for me so i myself and other people reading this thread can learn something more about lizardmen's
Weak unused units that you see rarely in field of battle:
Cold ones. Cold ones are expensive and they lose all combats all they own because normally enemy gets stedfast and fear is nerfed.. and CO's are now only to use as WM hunters or flanking but they are too expensive for that too cause we have terradons.
Swarms Swarms get stomped, relatively expensive (45pts) and they can hold enemy max 1 turn so you give your opponent free points?
Razordons lose to sallys in shooting effiency. They hit less, dont cause panic (unless they kill 25%)
As i came back i have been pondering how should i choose between Stegadon choises
Maybe you guys could assist me with this. Wich would YOU select if you would have to select Ancient stegadon with Skink chief or Ancient stegadon with EOTG? Or just Ancient stegadon with no character or Babysteg?
And as kroxigor has changed too i have question about them.
Kroxigor's? As for kroxigor's they dont seem so good anymore as anyone can hit from 2.nd rank not only kroxigors.. or did i miss something? I assumed they cant hit from 3.rd row right?
Magic seems nerfed too. There seems to be no sense of having shaman (Skink Priest called nowadays) in you army if you have slann cause they dont accually add anything. Okey 1 more change to channel extra dice. But extra spells is something that i dont get. Its the only benefit for taking skink Priest with slann in your army. As it seems you roll magic with 2D6 + channels. Those seem just enough to make all spells with your Slann if you throw avarage amount. Where do you need extra spells???
As i writed this post i somewhere lost it what i had to say
.. but as i writed this it seems worth posting still
maybe to clarify things for me and another players like me out there
Cheers puhnupetteri
As i have returned to lizardmen army from 4 year pause not playing at all. I have noticed many things have changed since i last played as there is now 8 edition rulebook and we use 7th edition armybooks. I was wondering i need some new point of view for few things
Wich is situations that have changed.. strenghts and cons of new units.
As example i have noticed people now seem to use Skinks with kroxigor (3 Kroxx 24 skink?)
The thing i was wondering is how well does these units handle in battles? I personally have always used only Saurus warriors as for Real Deal Close combat. In wich situations people make choise to take Skink /w kroxx over SW unit? They seem same price. Okey Skinks have higher initiate so they more likely hit first then enemy and after that finally Kroxx... as SW:s are solid strike as last againts almost anything but they have high armory and good hitting.. not like skinks
Skink seem to have poison only for their ranged attack's so i wonder why on earth anyone would use them as melee group?
*EDIT* Skink /w kroxx discussion thread i found http://lustria-online.com/viewtopic.php?f=15&t=5912
So here is list that i made for me so i myself and other people reading this thread can learn something more about lizardmen's
Weak unused units that you see rarely in field of battle:
Cold ones. Cold ones are expensive and they lose all combats all they own because normally enemy gets stedfast and fear is nerfed.. and CO's are now only to use as WM hunters or flanking but they are too expensive for that too cause we have terradons.
Swarms Swarms get stomped, relatively expensive (45pts) and they can hold enemy max 1 turn so you give your opponent free points?
Razordons lose to sallys in shooting effiency. They hit less, dont cause panic (unless they kill 25%)
As i came back i have been pondering how should i choose between Stegadon choises
Maybe you guys could assist me with this. Wich would YOU select if you would have to select Ancient stegadon with Skink chief or Ancient stegadon with EOTG? Or just Ancient stegadon with no character or Babysteg?
And as kroxigor has changed too i have question about them.
Kroxigor's? As for kroxigor's they dont seem so good anymore as anyone can hit from 2.nd rank not only kroxigors.. or did i miss something? I assumed they cant hit from 3.rd row right?
Magic seems nerfed too. There seems to be no sense of having shaman (Skink Priest called nowadays) in you army if you have slann cause they dont accually add anything. Okey 1 more change to channel extra dice. But extra spells is something that i dont get. Its the only benefit for taking skink Priest with slann in your army. As it seems you roll magic with 2D6 + channels. Those seem just enough to make all spells with your Slann if you throw avarage amount. Where do you need extra spells???
As i writed this post i somewhere lost it what i had to say
Cheers puhnupetteri