Carnasaur
Itepixcauh
Stranded Ghekkotah
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Well since my Salamander project is getting near of being completed I've decided to start on my second love from my Fantasy era, my totally Not-Bretonnia army which holds a very special place in my heart.
This will be as much as I can a fluffy Villein army (as my Fantasy army was a Peasant army) so for the first outing this is what I chose to take:
- Horde of Spearmen with Brew of Strength
- Horde of Martyrs
- Horde of Bowmen with Heart-Seeking Chant
- Regiment of Villein Initiates
- Regiment if Abyssal-Hunt
- Swain's Villein Rangers
- Troop of Reconnoiterers
- 2 Siege Artillery
- Forsaken Beast with Breath
- Exemplar Adjutant with Lute on Horse
- Exemplar Adjutant
- Devoted with Martyr's Prayer
- Exemplar Redeemer
My first opponent is my usual Twilight Kin opponent (as featured many times in my Salamanders Reports), his list is as follows:
- Horde of Spearmen
- Horde of Crossbowmen with Piercing
- Regiment of Blade Dancers with Hammer
- Regiment of Dark Knights with Pathfinder
- Regiment of Reaper Guard with Headstrong
- 2 Troops of Gargoyles
- Bolt Thrower
- Dark Lord on Dragon
- Mounted Dark Lord
- High-Priestess of the Abyss with Bane-Chant
- ASB with Banner of the Griffin
We rolled to play the Loot Scenario and this is our armies after deployment:
TURN 1
I win the roll to go first and decide to take it just for the chance of landing a rock on the head of that Dragon.
On the left flank I'm feeling confident as my Spearmen are facing his Knights and that is a great advantage to me so I advance to completely block the space between the tower and the forest with them. My martyrs and bowmen also advance a little.
On the right that damn Dragon sticks out like a painful nail in my eye, there is not really much I can do to counter him apart from a nice bait and pray for my shooting to be efective, so I move my Abyssal-Hunt and Reconnoiterers into range of his Dragon and my other units behind them to countercharge. My Redeemer is the Ace up my sleeve here, as he can charge him where ever he lands or go to hunt that Blot Thrower if needed.
Shooting fails me big time, so hits with the Siege Artillery and just a couple of wounds with the Rangers on his Gargoyles on the left.
On his turn he takes the bait partially charging the Blade Dancers into the Reconnoiterers and the Gargoyles into the Abyssal-Hunt, his dragon moves to the flank of my units to bring some pain next turn. HATE THAT THING! His centre line advances towards mine and the objectives.
The left units advance to face my Horde of Spears while the Crossbows shoot at them making some damage but not enough to cause real pain.
His combats go as expected with the Blade Dancers turning the poor Reconnoiterers into a fine mist (and I'm glad as that means I don't have to write Reconnoiterers again!) leaving them exposed to a very nasty Combo charge next turn. The Gargoyles manage to do some damage but not near enough to do anything to the Knights.
TURN 2 BROTHERHOOD
The right flank is easy right now, my AH counters the Gargoyles while the Initiates and Forsaken Beast charge the Blade Dancers and my Redeemer slams into his Bolt Thrower. If every thing goes according to plan I should be able to reform everything to face his dragon.
Left flank advances too while the Devoted starts her prayers, transferring some wounds into her. Martyrs take the Obstacle in the middle and prepare to hold the centre at all costs.
My shooting phase is a mixed bag, only one Siege artillery is in range of the Dragon but misses, the other shoots the Spearmen missing as well... not great so far. On the other hand! the Bowmen must have ****ed themselves with fear or something, having that huge scary dragon in front of them because boy do they perform, they manage to get 4-5 wounds on him and amazingly they WAVER IT!! That is the best news possible, that dragon is a sitting duck for my cavalry now. My Rangers manage to waver the Gargoyles on the left too, nice turn.
Combats go as planned too, everything on the right flank dies except for that dragon and my units reform accordingly.
TURN 2 KIN
He decides to go for it this turn and charges the Dark Lord and the Knights into the Spearmen and his Spearmen into my Martyrs. His Dragon decided the best solution rather than turning around and exposing the rear to my Bowmen (not really that scary but who knows! 60 attacks are a lot) he will back up 5 inches which at first I thought it was rather stupid move but then I realised he had managed to block one of the units of knights from charging him because there wasn't enough space between the Rock and the AH to fit the Initiates so they couldn't charge first and if I charged the AH first then again there isn't enough space with that rock there to fit them anyway. Amazing move from my opponent.
His shooting is meaningless, some wounds are dealt to my Rangers but nothing significant.
Combat phase start with the Knights and Dark Lord doing quite some wounds to the Spearmen but thanks to Phallanx and the bubble of Rallying (2) I have there it's not as bad and they hold. Same goes with my Martyrs, not even near to routing.
TURN 3 BROTHERHOOD
As only one of my units can charge that Dragon I choose the one in the flank of course, so I sidestep the AH and go for it. Redeemer and Forsaken Beast start the long walk back into the fight. All my shooting on the right is out of objectives so I reposition everything. I countercharge everything I can and my Rangers back a bit to stay out of the range of his Reaper Guard and shoot them, failing miserably. Devoted keeps Devoting.
Combats on the other hand work great, My Initiates obliterate the Dragon doing a lot of wounds and my Spearmen thanks to the Brew of Strength manage to put 9 or 10 huge and juicy wounds on the Knights, the Nerve test is kind to me and they rout, I choose not to reform to face the Reaper Guard that is in range as doing so would leave my Devoted vulnerable to the Dark Lord and a Hindered charge in the flank is not that bad considering they are now almost up to full health.
The Martyrs keep grinding in the middle doing what they are supposed to do, keeping those Spears pointing away from my Cavalry.
TURN 3 KIN
He spots my cunning plan to take my Redeemer into his Crossbows and turns them to shoot him. Reaper Guard takes the chance and charges the flank of my Spears with the Dark Lord on the other. His Gargoyles charge Hindered into the Rangers to shut them down and hopefully taking their Valiant/Inspiring bonuses off.
He actually manages to put a couple of wounds into the Redeemer, but nothing he can't take. The Priestess BC the Spearmen to see if they can rout those pesky Martyrs and prepare themselves for the incoming wall of pain on the right.
Again thanks to Rallying and the Prayer the Spearmen HOLD! Amazing performance so far. The Spearmen do great taking the Martyrs to 14 wounds or so but again with the Valiant/Inspiring bubble they hold steady, sealing the fate of the Spearmen. Gargoyles manage to wound the Rangers but their Nerve is huge and they hold too.
This will be as much as I can a fluffy Villein army (as my Fantasy army was a Peasant army) so for the first outing this is what I chose to take:
- Horde of Spearmen with Brew of Strength
- Horde of Martyrs
- Horde of Bowmen with Heart-Seeking Chant
- Regiment of Villein Initiates
- Regiment if Abyssal-Hunt
- Swain's Villein Rangers
- Troop of Reconnoiterers
- 2 Siege Artillery
- Forsaken Beast with Breath
- Exemplar Adjutant with Lute on Horse
- Exemplar Adjutant
- Devoted with Martyr's Prayer
- Exemplar Redeemer
My first opponent is my usual Twilight Kin opponent (as featured many times in my Salamanders Reports), his list is as follows:
- Horde of Spearmen
- Horde of Crossbowmen with Piercing
- Regiment of Blade Dancers with Hammer
- Regiment of Dark Knights with Pathfinder
- Regiment of Reaper Guard with Headstrong
- 2 Troops of Gargoyles
- Bolt Thrower
- Dark Lord on Dragon
- Mounted Dark Lord
- High-Priestess of the Abyss with Bane-Chant
- ASB with Banner of the Griffin
We rolled to play the Loot Scenario and this is our armies after deployment:
TURN 1
I win the roll to go first and decide to take it just for the chance of landing a rock on the head of that Dragon.
On the left flank I'm feeling confident as my Spearmen are facing his Knights and that is a great advantage to me so I advance to completely block the space between the tower and the forest with them. My martyrs and bowmen also advance a little.
On the right that damn Dragon sticks out like a painful nail in my eye, there is not really much I can do to counter him apart from a nice bait and pray for my shooting to be efective, so I move my Abyssal-Hunt and Reconnoiterers into range of his Dragon and my other units behind them to countercharge. My Redeemer is the Ace up my sleeve here, as he can charge him where ever he lands or go to hunt that Blot Thrower if needed.
Shooting fails me big time, so hits with the Siege Artillery and just a couple of wounds with the Rangers on his Gargoyles on the left.
On his turn he takes the bait partially charging the Blade Dancers into the Reconnoiterers and the Gargoyles into the Abyssal-Hunt, his dragon moves to the flank of my units to bring some pain next turn. HATE THAT THING! His centre line advances towards mine and the objectives.
The left units advance to face my Horde of Spears while the Crossbows shoot at them making some damage but not enough to cause real pain.
His combats go as expected with the Blade Dancers turning the poor Reconnoiterers into a fine mist (and I'm glad as that means I don't have to write Reconnoiterers again!) leaving them exposed to a very nasty Combo charge next turn. The Gargoyles manage to do some damage but not near enough to do anything to the Knights.
TURN 2 BROTHERHOOD
The right flank is easy right now, my AH counters the Gargoyles while the Initiates and Forsaken Beast charge the Blade Dancers and my Redeemer slams into his Bolt Thrower. If every thing goes according to plan I should be able to reform everything to face his dragon.
Left flank advances too while the Devoted starts her prayers, transferring some wounds into her. Martyrs take the Obstacle in the middle and prepare to hold the centre at all costs.
My shooting phase is a mixed bag, only one Siege artillery is in range of the Dragon but misses, the other shoots the Spearmen missing as well... not great so far. On the other hand! the Bowmen must have ****ed themselves with fear or something, having that huge scary dragon in front of them because boy do they perform, they manage to get 4-5 wounds on him and amazingly they WAVER IT!! That is the best news possible, that dragon is a sitting duck for my cavalry now. My Rangers manage to waver the Gargoyles on the left too, nice turn.
Combats go as planned too, everything on the right flank dies except for that dragon and my units reform accordingly.
TURN 2 KIN
He decides to go for it this turn and charges the Dark Lord and the Knights into the Spearmen and his Spearmen into my Martyrs. His Dragon decided the best solution rather than turning around and exposing the rear to my Bowmen (not really that scary but who knows! 60 attacks are a lot) he will back up 5 inches which at first I thought it was rather stupid move but then I realised he had managed to block one of the units of knights from charging him because there wasn't enough space between the Rock and the AH to fit the Initiates so they couldn't charge first and if I charged the AH first then again there isn't enough space with that rock there to fit them anyway. Amazing move from my opponent.
His shooting is meaningless, some wounds are dealt to my Rangers but nothing significant.
Combat phase start with the Knights and Dark Lord doing quite some wounds to the Spearmen but thanks to Phallanx and the bubble of Rallying (2) I have there it's not as bad and they hold. Same goes with my Martyrs, not even near to routing.
TURN 3 BROTHERHOOD
As only one of my units can charge that Dragon I choose the one in the flank of course, so I sidestep the AH and go for it. Redeemer and Forsaken Beast start the long walk back into the fight. All my shooting on the right is out of objectives so I reposition everything. I countercharge everything I can and my Rangers back a bit to stay out of the range of his Reaper Guard and shoot them, failing miserably. Devoted keeps Devoting.
Combats on the other hand work great, My Initiates obliterate the Dragon doing a lot of wounds and my Spearmen thanks to the Brew of Strength manage to put 9 or 10 huge and juicy wounds on the Knights, the Nerve test is kind to me and they rout, I choose not to reform to face the Reaper Guard that is in range as doing so would leave my Devoted vulnerable to the Dark Lord and a Hindered charge in the flank is not that bad considering they are now almost up to full health.
The Martyrs keep grinding in the middle doing what they are supposed to do, keeping those Spears pointing away from my Cavalry.
TURN 3 KIN
He spots my cunning plan to take my Redeemer into his Crossbows and turns them to shoot him. Reaper Guard takes the chance and charges the flank of my Spears with the Dark Lord on the other. His Gargoyles charge Hindered into the Rangers to shut them down and hopefully taking their Valiant/Inspiring bonuses off.
He actually manages to put a couple of wounds into the Redeemer, but nothing he can't take. The Priestess BC the Spearmen to see if they can rout those pesky Martyrs and prepare themselves for the incoming wall of pain on the right.
Again thanks to Rallying and the Prayer the Spearmen HOLD! Amazing performance so far. The Spearmen do great taking the Martyrs to 14 wounds or so but again with the Valiant/Inspiring bubble they hold steady, sealing the fate of the Spearmen. Gargoyles manage to wound the Rangers but their Nerve is huge and they hold too.