Salamander
Jason839
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Had a game vs KO today. I double turned and he conceded after turn 3.
- the screen worked. He killed only 180 points of skinks in his first turn.
- I only casted balewind (long ranges of KO were the main factor)
- Sallys and Chameleon porting everywhere let him struggle to pressure where he wanted.
- the KO ship healing is very strong.
Next stop: CoS Irondrakes+bridge
that's wonderful! I'm glad it worked well for you! Yeah the ships are the scary part of that army. Sounds like you handled them well though.
one thing I like to do against ranged armies is to use one my casts to throw geminids out on the board. I know it won't hit anyone turn 1 probably , but I get to move it during the end of turn and it blocks movement and gives them something else to think about. Sometimes they waste a spell to remove them too, which is fine as it didn't really cost me anything to cast.