Skink
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Greeting, as you can guess from the title I want to create a good list to play competition, since I have played just 4 games in 8Th edition I'm looking for more experienced opinion; thank you (i don't know what i will find in Milan, maybe a bit off all).
What kind of tactics do you suggest, I thought to create a list specialized in one thing, able to force my opponents to play my style; what do you think about it??
Here my attempt (not tested yet):
1) Slann: focus of mistery, rumination, cogitation, bsb with standard of discipline, cupped hands, bane head (tot 475 points).
2) 2 units of Saurus Warrior of 20 models: spears, full command (tot 270 + 270).
3) 1 unit of Temple Guard of 26 models: full command, banner of eternal flame, dragonfly of quicksilver to the champ (tot 471).
4) 2 hunting pack of 2 salamanders: 2 additional handler (tot 160 + 160).
5) 2 units of chameleon skinks of 8 models: (tot 96 + 96).
Saurus Warrior and TG are able to win against his core troops and wait enough to let another unit make a support charge. I hope to end my deployment befor my opponent to have more possibility to take 1st turn most of times.
I fear to be too weak against magic (at my 1st failure to cast or dispell I'm out) and against war machines and his units of disturbance.
What do you think?? better to use stegas and terradon, and some other heroes??
Thank you.
What kind of tactics do you suggest, I thought to create a list specialized in one thing, able to force my opponents to play my style; what do you think about it??
Here my attempt (not tested yet):
1) Slann: focus of mistery, rumination, cogitation, bsb with standard of discipline, cupped hands, bane head (tot 475 points).
2) 2 units of Saurus Warrior of 20 models: spears, full command (tot 270 + 270).
3) 1 unit of Temple Guard of 26 models: full command, banner of eternal flame, dragonfly of quicksilver to the champ (tot 471).
4) 2 hunting pack of 2 salamanders: 2 additional handler (tot 160 + 160).
5) 2 units of chameleon skinks of 8 models: (tot 96 + 96).
Saurus Warrior and TG are able to win against his core troops and wait enough to let another unit make a support charge. I hope to end my deployment befor my opponent to have more possibility to take 1st turn most of times.
I fear to be too weak against magic (at my 1st failure to cast or dispell I'm out) and against war machines and his units of disturbance.
What do you think?? better to use stegas and terradon, and some other heroes??
Thank you.