Salamander
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Just coming off a really bad loss and feeling crappy today. I need my mojo back... I was playing a very tough scenario that favored the other guy (HE) and hurt me (had to go the length of the board diagonally to get to him, lots of difficult terrain in the way, ancient forests and mysterious terrain I didn't want to get into) and he had +1 to cast Lore of Death in this scenario (because of a certain terrain feature) and managed to channel at least one dice EVERY turn lucky git!).
I was using almost the same exact army I used last time, not that I wanted to, but I lack enough models at this point to switch things around much. Added to that, he had played practice games against my exact army with the help of a very experienced player. I've spent all my in-between games time sculpting and painting (and casting all those original hand sculpted resin skinks: http://www.lustria-online.com/threads/old-schooler-new-to-lizzies.5025/)
This was only my 2nd real game using 8th edition. My army was basically a skink priest, skink BSB, 2 SKrox (3 Krox, 24 Skinks), 1 unit of 18 saurus 6x3, 3 units of 10 skink skirmishers, 1 unit of 5 chameleons and my sallie. Same army I wiped the floor with him in our first game, and I've been playing warahamer since 1994, so I felt I could do o.k. with it even though I don't have the models yet to switch anything out. My fear was that he'd bring cavalry and eliminate all my supporting units, and sure enough I felt that his army was pretty much tooled up to give mine a pretty hard time...he had a unit of silver helm Cav and 2 eagles to attack my support units and keep me off balance, a solid core of 21 phoenix guard (7x3) and 24 Seaguard (8x3), along with a unit of 10 archers (that's a fair amount of shooting) plus 2 mages, a level 2 and level 1, each with an item that gave an extra spell (so he pretty much had the whole Death deck, including The Purple Sun, which he never got off, but I always needed to save dispell dice for).
I should also mention that in this scenario I was not able to deploy scouts (the scenario gets rolled just before the game, so I had no way to know this), so my Chameleons basically functioned as another unit of skirmishing skinks.
I still get it confused with 7th edition rules all the time (example - not throwing enough dice at my first spell - forgetting that if I fail to cast I am DONE with the magic phase). On top of that my dice were pitiful beyond belief through the whole game, culminating in my general/skink priest getting sucked into the void. I don't like to whine about dice luck, but really my dice were truly bad from turn 1 right on through turn 6.
After my priest was sucked away he picked off my BSB with magic and when my only unit that managed to get into combat, a SKrox unit, lost combat by 1 against the Pheonix guard, they failed their LD test (rolled an 11 with cold blood!) and had no reroll, and then rolled "snake eyes" as their flee distance.
So having lost my general, BSB, one 300+/- point unit and half of another Skrox unit (again, to some bad dice), and note, we give half VP when unit is at half strength, it was a massacre. All I did against him was kill the eagles, I think...plus a few handfuls of elves but not enough to claim any VP.
I should finally note that in the campaign we are playing in, I cannot take a Slann (until I get a Lvl 2 Priest up to "Lord" level, which basically means he's have to be victorious in 4 battles). That's a big problem I am finding.
I have models to field 2 big units of Saurus and a box of CoC, and have another Sallie in a blister that I haven't assembled yet...a lot of work to do to get these ready for the table top as I take my time with models, as I think you can hopefully tell from the photos I've posted here...
So what are people doing against these highly mobile, magically tooled up, pretty nigh unbeatable in melee High Elf lists when you have no access to a Slann?? Our games are at about 1300 points at this early stage of the campaign. The future of the campaign is looking bad now for the lizards, as this army was the only thing standing between me and the HE rolling into my territories and taking away loads of my resources before I can get some banners up to stop his advance...
I was using almost the same exact army I used last time, not that I wanted to, but I lack enough models at this point to switch things around much. Added to that, he had played practice games against my exact army with the help of a very experienced player. I've spent all my in-between games time sculpting and painting (and casting all those original hand sculpted resin skinks: http://www.lustria-online.com/threads/old-schooler-new-to-lizzies.5025/)
This was only my 2nd real game using 8th edition. My army was basically a skink priest, skink BSB, 2 SKrox (3 Krox, 24 Skinks), 1 unit of 18 saurus 6x3, 3 units of 10 skink skirmishers, 1 unit of 5 chameleons and my sallie. Same army I wiped the floor with him in our first game, and I've been playing warahamer since 1994, so I felt I could do o.k. with it even though I don't have the models yet to switch anything out. My fear was that he'd bring cavalry and eliminate all my supporting units, and sure enough I felt that his army was pretty much tooled up to give mine a pretty hard time...he had a unit of silver helm Cav and 2 eagles to attack my support units and keep me off balance, a solid core of 21 phoenix guard (7x3) and 24 Seaguard (8x3), along with a unit of 10 archers (that's a fair amount of shooting) plus 2 mages, a level 2 and level 1, each with an item that gave an extra spell (so he pretty much had the whole Death deck, including The Purple Sun, which he never got off, but I always needed to save dispell dice for).
I should also mention that in this scenario I was not able to deploy scouts (the scenario gets rolled just before the game, so I had no way to know this), so my Chameleons basically functioned as another unit of skirmishing skinks.
I still get it confused with 7th edition rules all the time (example - not throwing enough dice at my first spell - forgetting that if I fail to cast I am DONE with the magic phase). On top of that my dice were pitiful beyond belief through the whole game, culminating in my general/skink priest getting sucked into the void. I don't like to whine about dice luck, but really my dice were truly bad from turn 1 right on through turn 6.
After my priest was sucked away he picked off my BSB with magic and when my only unit that managed to get into combat, a SKrox unit, lost combat by 1 against the Pheonix guard, they failed their LD test (rolled an 11 with cold blood!) and had no reroll, and then rolled "snake eyes" as their flee distance.
So having lost my general, BSB, one 300+/- point unit and half of another Skrox unit (again, to some bad dice), and note, we give half VP when unit is at half strength, it was a massacre. All I did against him was kill the eagles, I think...plus a few handfuls of elves but not enough to claim any VP.
I should finally note that in the campaign we are playing in, I cannot take a Slann (until I get a Lvl 2 Priest up to "Lord" level, which basically means he's have to be victorious in 4 battles). That's a big problem I am finding.
I have models to field 2 big units of Saurus and a box of CoC, and have another Sallie in a blister that I haven't assembled yet...a lot of work to do to get these ready for the table top as I take my time with models, as I think you can hopefully tell from the photos I've posted here...
So what are people doing against these highly mobile, magically tooled up, pretty nigh unbeatable in melee High Elf lists when you have no access to a Slann?? Our games are at about 1300 points at this early stage of the campaign. The future of the campaign is looking bad now for the lizards, as this army was the only thing standing between me and the HE rolling into my territories and taking away loads of my resources before I can get some banners up to stop his advance...