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8th Ed. Troglodons

SilverFaith said:
This assumes you roll the spells. And this might just be me, but I very rarely get the spells I actually want on the priests.

Priests, however, in terms of survivability, are harmed in an entirely different way when placed in a unit. You might claim "It is just skinks!", but if you hit the large template and wipe out the unit,you still lost potentially 195 poins if you gave it a dispel scroll, and still haven't used it.

I don't really think you can compare them though, priests and trogs. Priests can be rendered completely useless by poor winds of magic, especially when you also have a slann, while a Troglodon will always have its use.

A troglodon is basically a transformed priest that can no longer cast spells, but still act as a channeller and range extender for your slann. I'd much prefer just taking a troglodon, rather than take a priest and hope I get the transformation. I don't know about your luck, but a 1/6 chance to get the spell isn't exactly good odds.

Fortunately,, Skink Priests have two guaranteed great spells: Wildform and Iceshard Blizzard.
 
n810 said:
The Trog might be a decent arcane vassal in a Lord Kroak list, since his spell is direct damage.
I agree!
And the arcane vassal doesn't affect me of late, as i've been taking lore of life. If i don't get dwellers then it's all buff magic.
I put my skink priests in skirmisher units so that the misast damage is potentially halved.

I could image a trog in a monster mash list where i may have used max ancient stegs and still have points left over :P
 
How can you not get the spells you want on priests? They are the signatures...
 
The spell I like in heavens is chain lightning
 
Putzfrau said:
How can you not get the spells you want on priests? They are the signatures...

I am perfectly fine with the signatures, but people started saying they'd prefer a priest over a trog for the transformation spell, which you only have 1/6 chance of actually getting.

Wyssans is amazing, though I often choose to keep Savage Beast if I roll it - on GW scar vets, you get 7 PF attacks at S10, which is pretty horrific to face, regardless of what you are. Better yet if you have more than one SV/OB in combat. Or an OB with BoR.

Wyssans is nice, but that's it. The fact that its casting value is 10 makes it of dubious use, as priests will need at least 3 dice to make get it off with any regularity.

I do actually wonder, sometimes. Why it that huge beasts like the Trog or Carno have so bad T and as? T5 SS4+ is standard for an oldblood. Wounds are nice, but doesn't really make it seem all that durable, considering it only has 2 wounds more than an oldblood. It just seems a bit silly to me. One would think these huge monstrous creatures would be a tad tougher than a comparatively smaller Saurus.

This obviously isn't just the Troglodon, but any monsters in general. That, or cannons/artillery in general, just seems too powerful. Being able to instantly kill anything, even a huge monster with super tough +2 scales, with the same ease as you'd kill any other infantry in the game, seems a bit silly. Not sure how to properly do so, though. Although, all things considered, monsters doesn't seem particularly strong in general. Most infantry blocks will kill them, cavalry even more so. They don't seem to really work as anything but flankers, which is a shame. When I think "Godzilla size monsters", I imagine them charging headlong into battle, not careful flanking something already engaged.
 
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