Skink
cashzombie
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Hi, lizardmen of the world.
I've been trying as many options as I've been able to, in order to find the proper army list for me.
There are things I will change in some time (I'm sure of that, so don't worry if you see something strange in the army), but I've been having enough success with this list in the competitive environement that I wanted to ask you what would you change before I get mad thinking about it.
- Slann: High Magic, Focus of Mistery, Channeling Staff, Harmonic Convergence, Becalming Cogitation and BSB
HEROES
- Scar Veteran: Cold one, great weapon, light armour, Dragon Helm and Talisman of Endurance
- Scar Veteran: Cold one, great weapon, Armour of Fortune and Dragonbane Gem
- Skink Priest: Lvl. 1, Beasts, Dispel Scroll
CORE UNITS
- 35 Saurus warriors: Full command
- 10 Skink Skirmishers : Javelin and shields
- 10 Skink Skirmishers : Javelin and shields
- 10 Skink Skirmishers : Javelin and shields
- 10 Skink Skirmishers : Javelin and shields
SPECIAL UNITS
- 36 Temple Guards: Full command and Razor Standard
- 5 Rypperdactils
- 8 Chameleon Skinks
- 8 Chameleon Skinks
The list doesn't hide many misteries, but gives me enough flexibility to face any enmy I find.
High magic for Hand of glory and Walk between worlds (and Soul Quench against those popular elven MSU), the rest is situational but can be changed for something cooler.
Twin Cowboys with 1+, 5++ and 2++ against fire. Not needed more depth, I think hahaha
Rippers to fear my enemy and destroy those pricey characters and the again popular cavalry units
But the best thing of the list is the stength of the two blocks, being this big, enemies have difficult times trying to kill them, what makes them try to kill the skinks, what leaves me free way to get a bigger amount of their points while mine are pretty safe between this mass of scaled muscles.
I tend to lose around 300pt of chaff, something I can easily get of my opponent during the game while my forces get theirs more easily. So, yeah, I've found a use for the regular saurus and that's BEING THERE. Terrible, I know, but effective as long as you have a second threatening unit looking at your enemy.
With that said, I'd like to see your thoughts of the list and the options I might have forgiven,
Thank you!
I've been trying as many options as I've been able to, in order to find the proper army list for me.
There are things I will change in some time (I'm sure of that, so don't worry if you see something strange in the army), but I've been having enough success with this list in the competitive environement that I wanted to ask you what would you change before I get mad thinking about it.
- Slann: High Magic, Focus of Mistery, Channeling Staff, Harmonic Convergence, Becalming Cogitation and BSB
HEROES
- Scar Veteran: Cold one, great weapon, light armour, Dragon Helm and Talisman of Endurance
- Scar Veteran: Cold one, great weapon, Armour of Fortune and Dragonbane Gem
- Skink Priest: Lvl. 1, Beasts, Dispel Scroll
CORE UNITS
- 35 Saurus warriors: Full command
- 10 Skink Skirmishers : Javelin and shields
- 10 Skink Skirmishers : Javelin and shields
- 10 Skink Skirmishers : Javelin and shields
- 10 Skink Skirmishers : Javelin and shields
SPECIAL UNITS
- 36 Temple Guards: Full command and Razor Standard
- 5 Rypperdactils
- 8 Chameleon Skinks
- 8 Chameleon Skinks
The list doesn't hide many misteries, but gives me enough flexibility to face any enmy I find.
High magic for Hand of glory and Walk between worlds (and Soul Quench against those popular elven MSU), the rest is situational but can be changed for something cooler.
Twin Cowboys with 1+, 5++ and 2++ against fire. Not needed more depth, I think hahaha
Rippers to fear my enemy and destroy those pricey characters and the again popular cavalry units
But the best thing of the list is the stength of the two blocks, being this big, enemies have difficult times trying to kill them, what makes them try to kill the skinks, what leaves me free way to get a bigger amount of their points while mine are pretty safe between this mass of scaled muscles.
I tend to lose around 300pt of chaff, something I can easily get of my opponent during the game while my forces get theirs more easily. So, yeah, I've found a use for the regular saurus and that's BEING THERE. Terrible, I know, but effective as long as you have a second threatening unit looking at your enemy.
With that said, I'd like to see your thoughts of the list and the options I might have forgiven,
Thank you!