So I have a tournament comming up and I am going to be taking the lizards to their first tournie! It is a 2000 point uncomped event. The focus of my list is magic, avoidance, and points denial...
Lord
Slann: 485
(Focus of mystery, focused rumination, becalming cogitation, higher state of consciousness)
Heores
Skink priest: 435
(lvl 2, EotG, plaque of Tepok, war drums)
Skink priest: 415
(lvl 2, EotG, dispel scroll)
Scar vet: 124
(LA, shield, GW, jaguar charm)
Core:
x12 saurus warriors: 150
(spears, musician)
x10 skinks: 70
x10 skinks: 70
Special:
x3 terradons: 90
x3 terradons: 90
x5 chameleon skinks: 60
Total: 1989
So with a dominant magic phase and a good magic defense I plan on blasting away at the enemy. I will play defensively and let my opponent try and get to me while I march black/harass with all my skinky goodness. Giving away no banners and being very mobile, I should be able to grab table quarters easily and win some easy VPs. My opponent will have few juicy targets to shoot at with the main attractions being the 2 steggies. With the ward save being pumped every turn and with careful use of terrain I hope to keep these high point monsters alive and leave my opponent no choice but to get bogged down in all of my under 100 point units.
I feel that this list is very versatile and will do good in a tournament environment.
What are your thoughts???
Lord
Slann: 485
(Focus of mystery, focused rumination, becalming cogitation, higher state of consciousness)
Heores
Skink priest: 435
(lvl 2, EotG, plaque of Tepok, war drums)
Skink priest: 415
(lvl 2, EotG, dispel scroll)
Scar vet: 124
(LA, shield, GW, jaguar charm)
Core:
x12 saurus warriors: 150
(spears, musician)
x10 skinks: 70
x10 skinks: 70
Special:
x3 terradons: 90
x3 terradons: 90
x5 chameleon skinks: 60
Total: 1989
So with a dominant magic phase and a good magic defense I plan on blasting away at the enemy. I will play defensively and let my opponent try and get to me while I march black/harass with all my skinky goodness. Giving away no banners and being very mobile, I should be able to grab table quarters easily and win some easy VPs. My opponent will have few juicy targets to shoot at with the main attractions being the 2 steggies. With the ward save being pumped every turn and with careful use of terrain I hope to keep these high point monsters alive and leave my opponent no choice but to get bogged down in all of my under 100 point units.
I feel that this list is very versatile and will do good in a tournament environment.
What are your thoughts???