Battleplans: Blood and Glory, Escalation, Three Places of Power.
My list:
Allegiance: Seraphon
LEADERS
Slann Starmaster (260) - General - Command Trait : Great Rememberer - Artefact : Incandescent Rectrices Skink Starpriest (80) - Artefact : Prism of Amyntok
Saurus Astrolith Bearer (160)
UNITS
6 x Ripperdactyl Riders (280)
30 x Skinks (180) - Boltspitters & Star Bucklers
10 x Skinks (60) - Boltspitters & Star Bucklers
BATTALIONS
Shadowstrike Starhost (180)
ENDLESS SPELLS
Balewind Vortex (40)
This will be my first time playing AoS in earnest, aside from a couple small practice games, so I'm putting together a cheat sheet for my army. Please let me know if you would suggest any changes.
During Setup
Strike from the Skies(Shadowstrike Battalion)
Chameleon Ambush(Chameleon Skinks)
After setup
Celestial Configuration(Slann Starmaster)
Stealthy Advance(Shadowstrike Battalion)
Start of Hero Phase
Celestial Configuration(Slann Starmaster)
Hero Phase
Place Blot Toad(First round only)
Accrue Command Point
Cosmic Engine(EotG)
Lords of Space and Time(Seraphon Allegiance)(x2 for Great Rememberer)
Command Abilities:
At The Double(Core Rules)
Forward to Victory(Core Rules)
Inspiring Presence(Core Rules)
Gift From the Heavens(Slann Starmaster)
Saurian Savagery(Scar Vet on Carnosaur)
Spells:
Slann Starmaster(3): Arcane Bolt, Mystic Shield, Light of the Heavens
Skink Starpriest(1); Arcane Bolt, Mystic Shield, Summon Starlight
Saurus Astrolith Bearer(Celestial Conduit): Buffs wizards within 12”
Balewind Vortex: Summon Balewind Vortex
Other
Serpent Staff(Skink Starpriest)
Balewind Vortex(Arcane Invigoration)
Divining Rod(Troglodon)(Extra Unbind)
Arcane Vassal(Slann Starmaster)
Disappear from Sight(Chameleon Skinks)
Accrue Summon Points(3 per spell not cast by Slann)
Movement Phase
Scar Vet on Carnosaur: Blood Frenzy
Strike From the Skies(Shadowstrike Battalion)
Chameleon Ambush(Chameleon Skinks)
End of Movement Phase
Celestial Conjuration
Shooting Phase
Saurus Astrolith Bearer: Proud Defiance(units reroll hits within 12”)
Skinks: Boltspitters
Razordon: Piercing Barbs
Charge Phase
Scar Vet on Carnosaur: Blood Frenzy
Troglodon: Drawn to the Screams
Combat Phase
Offense
Skinks: Celestial Cohort, Wary Fighters, Alpha
Scar Vet on Carnosaur: Pinned Down
Chameleon Skinks: Star-venom
EotG: Unstoppable Stampede
Defense
Skinks: Star Buckler
Scar Vet on Carnosaur: Stardrake Shield
Chameleon Skinks: Perfect Mimicry
Battle shock Phase
Offense
Bloodroar(Scar Vet on Carnosaur)
Primeval Roar(Troglodon)
Defense
Steadfast Majesty
My current game plan for each battleplan:
Blood and Glory: Kill something important, a caster or general, on turn one with the rippers, take one objective on my side with each group of skinks, then focus on winning the brawl in the middle of the board with a summoned Bastilodon on turn 2 and just try to table the opponent so I can take the enemy objectives by summoning and LoSTing additional skinks on turn 4 or so.
Escalation: Deep strike and hopefully bog them down a bit with ripperdactyles, summon a EotG on turn 2 to hold down one of the side objectives and hopefully start kicking out more skinks. Hold the center objective with everything else. Try to clog the center objective with tons of skinks.
Three Places of Power: Kill heroes. Kill more heroes. Keep my heroes alive. Summon an EotG on turn 2
My list:
Allegiance: Seraphon
LEADERS
Slann Starmaster (260) - General - Command Trait : Great Rememberer - Artefact : Incandescent Rectrices Skink Starpriest (80) - Artefact : Prism of Amyntok
Saurus Astrolith Bearer (160)
UNITS
6 x Ripperdactyl Riders (280)
30 x Skinks (180) - Boltspitters & Star Bucklers
10 x Skinks (60) - Boltspitters & Star Bucklers
BATTALIONS
Shadowstrike Starhost (180)
ENDLESS SPELLS
Balewind Vortex (40)
This will be my first time playing AoS in earnest, aside from a couple small practice games, so I'm putting together a cheat sheet for my army. Please let me know if you would suggest any changes.
During Setup
Strike from the Skies(Shadowstrike Battalion)
Chameleon Ambush(Chameleon Skinks)
After setup
Celestial Configuration(Slann Starmaster)
Stealthy Advance(Shadowstrike Battalion)
Start of Hero Phase
Celestial Configuration(Slann Starmaster)
Hero Phase
Place Blot Toad(First round only)
Accrue Command Point
Cosmic Engine(EotG)
Lords of Space and Time(Seraphon Allegiance)(x2 for Great Rememberer)
Command Abilities:
At The Double(Core Rules)
Forward to Victory(Core Rules)
Inspiring Presence(Core Rules)
Gift From the Heavens(Slann Starmaster)
Saurian Savagery(Scar Vet on Carnosaur)
Spells:
Slann Starmaster(3): Arcane Bolt, Mystic Shield, Light of the Heavens
Skink Starpriest(1); Arcane Bolt, Mystic Shield, Summon Starlight
Saurus Astrolith Bearer(Celestial Conduit): Buffs wizards within 12”
Balewind Vortex: Summon Balewind Vortex
Other
Serpent Staff(Skink Starpriest)
Balewind Vortex(Arcane Invigoration)
Divining Rod(Troglodon)(Extra Unbind)
Arcane Vassal(Slann Starmaster)
Disappear from Sight(Chameleon Skinks)
Accrue Summon Points(3 per spell not cast by Slann)
Movement Phase
Scar Vet on Carnosaur: Blood Frenzy
Strike From the Skies(Shadowstrike Battalion)
Chameleon Ambush(Chameleon Skinks)
End of Movement Phase
Celestial Conjuration
Shooting Phase
Saurus Astrolith Bearer: Proud Defiance(units reroll hits within 12”)
Skinks: Boltspitters
Razordon: Piercing Barbs
Charge Phase
Scar Vet on Carnosaur: Blood Frenzy
Troglodon: Drawn to the Screams
Combat Phase
Offense
Skinks: Celestial Cohort, Wary Fighters, Alpha
Scar Vet on Carnosaur: Pinned Down
Chameleon Skinks: Star-venom
EotG: Unstoppable Stampede
Defense
Skinks: Star Buckler
Scar Vet on Carnosaur: Stardrake Shield
Chameleon Skinks: Perfect Mimicry
Battle shock Phase
Offense
Bloodroar(Scar Vet on Carnosaur)
Primeval Roar(Troglodon)
Defense
Steadfast Majesty
My current game plan for each battleplan:
Blood and Glory: Kill something important, a caster or general, on turn one with the rippers, take one objective on my side with each group of skinks, then focus on winning the brawl in the middle of the board with a summoned Bastilodon on turn 2 and just try to table the opponent so I can take the enemy objectives by summoning and LoSTing additional skinks on turn 4 or so.
Escalation: Deep strike and hopefully bog them down a bit with ripperdactyles, summon a EotG on turn 2 to hold down one of the side objectives and hopefully start kicking out more skinks. Hold the center objective with everything else. Try to clog the center objective with tons of skinks.
Three Places of Power: Kill heroes. Kill more heroes. Keep my heroes alive. Summon an EotG on turn 2