• The forum software have been upgraded to the latest version.

    If you notice anything that looks off, or does not work, please let us know.

    For more information, click here.

AoS Tips for tournament tommorow?

Jungle Swarm

Shey

New Member
Messages
7
Likes Received
9
Trophy Points
3
Battleplans: Blood and Glory, Escalation, Three Places of Power.

My list:
Allegiance: Seraphon
LEADERS
Slann Starmaster (260) - General - Command Trait : Great Rememberer - Artefact : Incandescent Rectrices Skink Starpriest (80) - Artefact : Prism of Amyntok
Saurus Astrolith Bearer (160)
UNITS
6 x Ripperdactyl Riders (280)
30 x Skinks (180) - Boltspitters & Star Bucklers
10 x Skinks (60) - Boltspitters & Star Bucklers
BATTALIONS
Shadowstrike Starhost (180)
ENDLESS SPELLS
Balewind Vortex (40)


This will be my first time playing AoS in earnest, aside from a couple small practice games, so I'm putting together a cheat sheet for my army. Please let me know if you would suggest any changes.


During Setup

Strike from the Skies(Shadowstrike Battalion)

Chameleon Ambush(Chameleon Skinks)


After setup

Celestial Configuration(Slann Starmaster)

Stealthy Advance(Shadowstrike Battalion)


Start of Hero Phase

Celestial Configuration(Slann Starmaster)


Hero Phase

Place Blot Toad(First round only)

Accrue Command Point


Cosmic Engine(EotG)

Lords of Space and Time(Seraphon Allegiance)(x2 for Great Rememberer)


Command Abilities:

At The Double(Core Rules)

Forward to Victory(Core Rules)

Inspiring Presence(Core Rules)

Gift From the Heavens(Slann Starmaster)

Saurian Savagery(Scar Vet on Carnosaur)


Spells:

Slann Starmaster(3): Arcane Bolt, Mystic Shield, Light of the Heavens

Skink Starpriest(1); Arcane Bolt, Mystic Shield, Summon Starlight


Saurus Astrolith Bearer(Celestial Conduit): Buffs wizards within 12”

Balewind Vortex: Summon Balewind Vortex


Other


Serpent Staff(Skink Starpriest)

Balewind Vortex(Arcane Invigoration)

Divining Rod(Troglodon)(Extra Unbind)

Arcane Vassal(Slann Starmaster)

Disappear from Sight(Chameleon Skinks)


Accrue Summon Points(3 per spell not cast by Slann)


Movement Phase

Scar Vet on Carnosaur: Blood Frenzy

Strike From the Skies(Shadowstrike Battalion)

Chameleon Ambush(Chameleon Skinks)



End of Movement Phase

Celestial Conjuration


Shooting Phase


Saurus Astrolith Bearer: Proud Defiance(units reroll hits within 12”)

Skinks: Boltspitters

Razordon: Piercing Barbs



Charge Phase

Scar Vet on Carnosaur: Blood Frenzy

Troglodon: Drawn to the Screams


Combat Phase


Offense

Skinks: Celestial Cohort, Wary Fighters, Alpha

Scar Vet on Carnosaur: Pinned Down

Chameleon Skinks: Star-venom

EotG: Unstoppable Stampede


Defense

Skinks: Star Buckler

Scar Vet on Carnosaur: Stardrake Shield

Chameleon Skinks: Perfect Mimicry


Battle shock Phase


Offense

Bloodroar(Scar Vet on Carnosaur)

Primeval Roar(Troglodon)


Defense

Steadfast Majesty




My current game plan for each battleplan:

Blood and Glory: Kill something important, a caster or general, on turn one with the rippers, take one objective on my side with each group of skinks, then focus on winning the brawl in the middle of the board with a summoned Bastilodon on turn 2 and just try to table the opponent so I can take the enemy objectives by summoning and LoSTing additional skinks on turn 4 or so.

Escalation: Deep strike and hopefully bog them down a bit with ripperdactyles, summon a EotG on turn 2 to hold down one of the side objectives and hopefully start kicking out more skinks. Hold the center objective with everything else. Try to clog the center objective with tons of skinks.

Three Places of Power: Kill heroes. Kill more heroes. Keep my heroes alive. Summon an EotG on turn 2
 
I would take the Realm of Ulgu so that you are able to put Misamic Blade onto your Slann and Spellmirror on your Skink Starpriest.

Make sure you always declare that your Ripperdactyls will swoop in the movement phase so that you reroll hits and wounds. Also, spend sometime tonight doing math hammer to find what type or targets are within kill range of your Ripperdactyls. Your fist hit has to be a meaningful hit. Knowing what you can and can't kill will go a long ways when playing Shadowstrike Starhost.

Best of luck!
 
Where do I look for the realm rules and artifacts and stuff? Don't really understand how those work.
 
Where do I look for the realm rules and artifacts and stuff? Don't really understand how those work.

They can be found in the Malign Sorcery book which comes with the Endless Spell box.

You are able to declare that your army hails from any of seven available mortal realms. If you do then you are able to choose any of the artifacts from the list of relics associated with the realm your have selected. This does not affect the Realms of Battle rules and it does not matter which realm you happen to be playing in at the time. All that matters is that you're from the realm and then you gain access to said relics.
 
Back
Top