Troglodon
Sleboda
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Hey all,
As some of you know, I'm pretty new to the army, so please forgive me if I am being Captain Obvious here and you all have already thought of this about a zillion times.
I was getting ready to play (yet another) game against Dark Elves the other day and was trying out using a Chief on a Ripper to kill his wizard. When we were doing our Vanguard moves, my opponent asked if the Chief could make one. We looked it up and as it turns out he can (I had simply overlooked this - oh well).
After making my Vanguard move, I was lined up about 18 inches away from his unit that contained the wizard, so I had the charge I wanted, meaning that being forced to do so by Frenzy was not a problem. Then came the go-first roll and I remembered that if I got to go first, I would not be able to charge since using a Vanguard move prohibits this action.
We never got to see what would happen since my opponent had to leave suddenly to handle something at home, but it did get me thinking, and thus we come to the Tiny Little Tip.
If you want to make 100% sure that you are not forced to charge in turn 1 with your Chief on Ripper, simply make a Vanguard move with him. You don't even have to get out of position when doing so. Just push him one millimeter ahead. He's now used his Vanguard move and cannot charge if you go first. Sure, if you go second you may be forced into a charge, but your targets could well be closer to you if the enemy goes first, so maybe it's not such a big deal.
That's all. I just thought it was a neat little way to turn a frown upside down.
Also, I do realize that we can pull the trick where you just face the away from enemies instead, but that eliminates two turns of charging - one where you are facing away and one where you get into position. The above tip gives you a little more flexibility, I believe.
As some of you know, I'm pretty new to the army, so please forgive me if I am being Captain Obvious here and you all have already thought of this about a zillion times.
I was getting ready to play (yet another) game against Dark Elves the other day and was trying out using a Chief on a Ripper to kill his wizard. When we were doing our Vanguard moves, my opponent asked if the Chief could make one. We looked it up and as it turns out he can (I had simply overlooked this - oh well).
After making my Vanguard move, I was lined up about 18 inches away from his unit that contained the wizard, so I had the charge I wanted, meaning that being forced to do so by Frenzy was not a problem. Then came the go-first roll and I remembered that if I got to go first, I would not be able to charge since using a Vanguard move prohibits this action.
We never got to see what would happen since my opponent had to leave suddenly to handle something at home, but it did get me thinking, and thus we come to the Tiny Little Tip.
If you want to make 100% sure that you are not forced to charge in turn 1 with your Chief on Ripper, simply make a Vanguard move with him. You don't even have to get out of position when doing so. Just push him one millimeter ahead. He's now used his Vanguard move and cannot charge if you go first. Sure, if you go second you may be forced into a charge, but your targets could well be closer to you if the enemy goes first, so maybe it's not such a big deal.
That's all. I just thought it was a neat little way to turn a frown upside down.
Also, I do realize that we can pull the trick where you just face the away from enemies instead, but that eliminates two turns of charging - one where you are facing away and one where you get into position. The above tip gives you a little more flexibility, I believe.