Kroxigor
darren watson
Well-Known Member
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Looking at branching out and trying something different from Kroak spamming mortal wounds.. Something a little more fun
Considering this:
Slann Star Master with Incandescent and skink spells
Engine of the gods with Dracos Light
Eternity Warden with extra rend
10 Saurus Guard
5 Saurus Guard
5 Saurus Guard
Basti solar
Steg with bow
3 Kroxigor
Thunderquake and Eternal formations..
2000
Tis only 3 drops which is decent nowadays. Thinking rerolling saves thanks to the slann in the shooting phase will keep the majority of the army alive until it reaches combat. Then the monsters can reroll saves thanks to the Thunderquake formation. Guard will all likely have a 2 up save, with the slann and eternity warden sharing wounds and getting them back from the engine. I'll also try and get a few extra turns with popping Curse of Fate on the EotG's and try to a get a lucky godly roll of 2 6's and a 5 on 4 dice.. Have the option of teleporting out the Steg and using it's ability to move extra and help complete a charge. In later turns once engaged the Guard are pretty tasty even in low numbers.
I've just manged to get a hold of a Facehammer GT ticket for the end of this month. I either go with Kroak the ol' faithful list or this. Hmmm..
Considering this:
Slann Star Master with Incandescent and skink spells
Engine of the gods with Dracos Light
Eternity Warden with extra rend
10 Saurus Guard
5 Saurus Guard
5 Saurus Guard
Basti solar
Steg with bow
3 Kroxigor
Thunderquake and Eternal formations..
2000
Tis only 3 drops which is decent nowadays. Thinking rerolling saves thanks to the slann in the shooting phase will keep the majority of the army alive until it reaches combat. Then the monsters can reroll saves thanks to the Thunderquake formation. Guard will all likely have a 2 up save, with the slann and eternity warden sharing wounds and getting them back from the engine. I'll also try and get a few extra turns with popping Curse of Fate on the EotG's and try to a get a lucky godly roll of 2 6's and a 5 on 4 dice.. Have the option of teleporting out the Steg and using it's ability to move extra and help complete a charge. In later turns once engaged the Guard are pretty tasty even in low numbers.
I've just manged to get a hold of a Facehammer GT ticket for the end of this month. I either go with Kroak the ol' faithful list or this. Hmmm..