olderplayer said:
Prior to the new army book, I would suggest theat LM were the top army competitively with the new WoC book a close second.
I seriously recommend not playing vanilla. No one wants to play lose because you couldn't hurt a 600 point Daemon Prince, or because the opponent irresistible forced Dwellers or Purple Sun.
ETC rules (
http://warhammer.org.uk/phpBB/viewtopic.php?f=18&t=119292&start=0) are far superior in terms of making for an interesting game.
As for Temple Guard, I think they are about on par in value per points with Saurus Warriors. ~27% more expensive for the following gains:
WS3 -> WS4
~33% more damage attacking WS3
~33% less damage from WS4 opponents
~50% more damage attacking WS7 and WS8
Caveat: Upgrade useless vs WS1, 2, 5, 9 and 10
S4 -> S5
25% better against T3*
33% better against T4
50% better against T5
100% better against T6
20% better against 5+ AS*
25% better against 4+ AS
33% better against 3+ AS
50% better against 2+ AS
100% better again 1+ AS
Caveat: Upgrade useless vs T1, 2, 7, 8, 9 and 10 and AS 6+ and '-'.
* technically worse per point than Warriors, but combat res is a thing so sometimes 25% damage for 27% points is worth it.
AS 4+ -> AS 3+ (shooting only)
~30% more resilient to your average missile.
I1 -> I2
Pretty useless except against initiative attacks which your opponent won't always aim at the TG anyway (I1 and 2 monsters surely higher priority, Warriors probably higher priority because they take double damage).
Access to a magic standard and magic items
Cute.
Sacred Duty and Guardians Special Rule
Obviously by far the best bunker for a Slann.
Conclusion?
IMO taking as many TG as you can in lieu of Warriors is good idea. Note that importantly they have ~22% fewer wounds per point but that is almost the only downside. I could very much imagine taking minimum core and then only TG.
I've talked only about TG vs Warriors, but what about TG vs other combat units? Kroxigors, Stegs, Ancient Stegs, Ripperdactyls, Saurus Cavalry? Imo only Ancient Stegs and Ripperdactyls have any merits over TG but that analysis is obviously far more complex than what is possible with TG vs Warriors.
What do you fellas think of this list?
Slann - BSB, Focus of Mystery 360
Skink Skirmishers - 10
Skink Skirmishers - 10
Skink Skirmishers - 10
Saurus Warriors - 16, musician, standard 196
Saurus Warriors - 16, musician, standard 196
Temple Guard - 16, full command, Charmed Shield**, Potion of Strength, Banner of Eternal Flame 314
Temple Guard - 16, full command, Ironcurse Icon, Razor Standard 304
Ripperdactyls - 3
Ripperdactyls - 3
Ripperdactyls - 3
Terradons - 3
Terradons - 3
Ancient Steg - sharpened horns 250
2400 points
**will the Charmed Shield trigger if he isn't holding it? If not, replace with Luckstone or Warrior's Bane? Something to keep him alive to strike at +3 strength.
Please criticise and improve, I whipped this up quick and expect it to be crap.