Carnasaur
Kilvakar
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I never played with strength and toughness, so I can't exactly say if I miss it or not, lol!
But I will say that while I think it's nice not to have to go to a chart or memorize another table to tell you what your save is, I can understand why people would like it. From what I hear of 40k it sounds like it helps define a unit or a specific weapon loadout in a specific role, like anti-tank, anti-infantry, anti-Primaris Marine, etc.
AoS mostly has anti-horde and a few units with anti-monster rules, but otherwise does seem to lack units that are meant to target specific units types. It would be cool if, for example, our Razordons were better at taking down infantry while Salamanders were better at taking down monsters and tough characters. One of the reasons that AoS tends to be very spammy in listbuilding is because you usually have certain units that are just better against *everything* than the rest of your units.
But then again, AoS 3e is already a lot more complicated than 2e, so even more core rules to keep track of would honestly be pretty annoying to a lot of people. I personally wouldn't relish the thought of every time I'm about to attack having to go "ok, my unit has S 5, but your unit has T 8, so does that mean you get a 3+ or a 4+ save?" and then having to add AP (rend) on top of that. The Save/Rend mechanic in AoS is definitely less "crunchy" than the S/T/Rend mechanic, and it does seem at least on paper that it would be easier to balance certain units or to give units better-defined roles using the old method. But 40k which still uses S/T is much more unbalanced than AoS, so I can't really say I have an opinion on which method is better.
But I will say that while I think it's nice not to have to go to a chart or memorize another table to tell you what your save is, I can understand why people would like it. From what I hear of 40k it sounds like it helps define a unit or a specific weapon loadout in a specific role, like anti-tank, anti-infantry, anti-Primaris Marine, etc.
AoS mostly has anti-horde and a few units with anti-monster rules, but otherwise does seem to lack units that are meant to target specific units types. It would be cool if, for example, our Razordons were better at taking down infantry while Salamanders were better at taking down monsters and tough characters. One of the reasons that AoS tends to be very spammy in listbuilding is because you usually have certain units that are just better against *everything* than the rest of your units.
But then again, AoS 3e is already a lot more complicated than 2e, so even more core rules to keep track of would honestly be pretty annoying to a lot of people. I personally wouldn't relish the thought of every time I'm about to attack having to go "ok, my unit has S 5, but your unit has T 8, so does that mean you get a 3+ or a 4+ save?" and then having to add AP (rend) on top of that. The Save/Rend mechanic in AoS is definitely less "crunchy" than the S/T/Rend mechanic, and it does seem at least on paper that it would be easier to balance certain units or to give units better-defined roles using the old method. But 40k which still uses S/T is much more unbalanced than AoS, so I can't really say I have an opinion on which method is better.