Slann
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Ninth Spawning
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The issue is that you're throwing the aura on every unit creating something similar to Cathay in TW.in what way? it already works well i just mean to expand it while dropping the part that makes it frustrating.
In TW this works because armies tend to keep similar formations in all battles. Neat battlelines, spears in front, archers in the back cavalry on the flanks etc. all moving as one big block towards the objective (with some sneaky flanking here and there). This makes it relativly easy to maintain overlapping auras of the different types of units. It's also relativly difficult to snipe a specific unit to break the overlapping bubbles.
This means that the uptime on the buff is going to be relativly high & easy to predict for any given battle. And thus it's relativly easy to create a mechanic around that which is powerfull enough to be interesting while staying balanced and avoiding the frustration of outliers ruining specific battles (e.g. extreme high v.s. extreme low uptime compared to the average game)
In AoS formations are considerably messier. Objectives are spread out, forcing armies to split up. It's relativly easy to snipe specific units.
This makes the uptime far less predictable, and games on the extremes will feel frustrating if the buff is powerfull. On the other hand, if the buff is relativly weak it won't be (as) frustrating if you end up with a extreme high/low uptime that game, but it also raises the question, why bother with such a weak buff?
Which is why I suspect GW so far hasn't really done anything like this. Because it's a very obvious and flavourfull idea for factions like ours that rely on synergy.
Anyway; tl;dr: I like the idea but suspect it's just a difficult one to get right in AoS and that's why it doesn't exist yet