Skink Chief
Mr Phat
9th Age Army Support
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Hey fellas.
I posted this at VampTeddys Trog-thread earlier but thought I'd like it in a seperate threat for an elaborate discussion of it.
The "repost"
It comes at 2400pts on the mark and fits ETC restrictions.
Lords
Slann Mage-Priest
- Dispel Scroll
- Ironcurse Icon
- Wandering Deliberations
- Battle standard - Skavenpelt Banner
Core
10x Skink Skirmisher
-Javelin and Shield
10x Skink Skirmisher
-Javelin and Shield
10x Skink Skirmisher
-javelin and Shield
10x Skink Skirmisher
-Javelin and Shield
18x Skink , Musician
20x Skink , Musician
20x Skink ,Musician
Special
7x Kroxigor
7x Kroxigor
30x Temple Guard
- Musician
- Revered Guardian
- Standard Bearer
Rare
Troglodon
WHAT IS THIS?!?!!?!?
No Salamanders? a Trog instead of a Steg?!......NO SCAR VETS!??!
HERESY!
shhh shhh shhhhh *pats on head*, its gonna be o...kay!
DEPLOYMENT
The Slann obviously goes with the TG (horde), with a krox unit on each flank.
The skinks gets placed as flank and middle redirectors.
Trog goes on whatever flank that most likely will need the occasional magic missile (keep him within 12'')
TACTIC
Pure lawnmower: pick a target for your TG, let the krox hinge on and follow until they get in charge range of something juicy.
Skinks swarm the way they usually do...so heres the shiny part:
THE TROGS JOBS
1. Keep him (given its a male) close enough for his Roar to work on TG and krox, but only use it for the TG's sake, Krox are bonus not primary.
2. His shooting attack Supports the skinks on the flank. After yesterdays game I no longer neglect this.
Its not a game winner, but he DOES hit ..remember its 4+ if you are within 9'' of the enemy unit.
And at S5 with poison, it can actually put a little extra hurt on whatever armoured unit the skinks are cushioning
(cushioning: The act of filling something with needles, darts, javelins and other sharp pointy objects)
3. Your Slann is looking the other way because of his TG's heavy combat-itch. Trog serves as eyes on whatever target the slann is not able to point at, and since you picked WD you got tons of neat magic missiles, where two in particular ALSO works well for dealing with messy flankjobs:
Searing for those armoured fools
Leech for that monster outside his Generals bubble.
4. Speaking of generals bubble: you have a flank unit monster who causes terror. Re-mem-ber .....this.
MAGIC
roll Earthblood every turn to buff your frenzied killing block and heal a wound on a Kroxigor (there will be one)
Wyssans: This will probably go on your TG everytime. If you cast it for defensive power on krox it is my point of view that you are wasting dice, as Iceshard is cheaper, is valid no matter the strength of the attacker and works well with the fact that Krox cause fear (RE-MEM-BER...)
so
Iceshard: used for combat (..THIS!) or for saving your units from ranged attacks.
Miasma: use it to even WS, lower M (for pursuit) equally to save your CC army from ranged attacks.
The other 4 is magic missiles that speaks for themselves, and oh boy do they work well with the Troglodon, here credited with its full name.
Honestly, the options he grant is well worth his 200pts. While I truthfully believes this it still feels like an overprice do to him being a rare choice and do to his survive-ability.
I believe his place either should be in Special, or be granted the option of the Oracle carrying some protective upgrades or items.....those thoughts aside, looking at what we have, I must take everything bad back Ive ever said of the Trog, and go back to my original view
(http://www.lustria-online.com/viewtopic.php?f=9&t=12344)
He is awesome if you dont make the mistake of trying to get him to do a Steg or carnos job. Thats not what he does.
He IS your Slanns priceless extra set of eyes, he IS the big guy behind the cocky skink
and
he IS the guy who combined with the Skavenpelt banner makes your Templeguard able to overpower even
white-lions......
Try it or not. Keep using your Skink Priests if you wish, im gonna go pick up a box of pale death as soon as my poor unemployed self gets the cash for it
I posted this at VampTeddys Trog-thread earlier but thought I'd like it in a seperate threat for an elaborate discussion of it.
The "repost"
It comes at 2400pts on the mark and fits ETC restrictions.
Lords
Slann Mage-Priest
- Dispel Scroll
- Ironcurse Icon
- Wandering Deliberations
- Battle standard - Skavenpelt Banner
Core
10x Skink Skirmisher
-Javelin and Shield
10x Skink Skirmisher
-Javelin and Shield
10x Skink Skirmisher
-javelin and Shield
10x Skink Skirmisher
-Javelin and Shield
18x Skink , Musician
20x Skink , Musician
20x Skink ,Musician
Special
7x Kroxigor
7x Kroxigor
30x Temple Guard
- Musician
- Revered Guardian
- Standard Bearer
Rare
Troglodon
WHAT IS THIS?!?!!?!?
No Salamanders? a Trog instead of a Steg?!......NO SCAR VETS!??!
HERESY!
shhh shhh shhhhh *pats on head*, its gonna be o...kay!
DEPLOYMENT
The Slann obviously goes with the TG (horde), with a krox unit on each flank.
The skinks gets placed as flank and middle redirectors.
Trog goes on whatever flank that most likely will need the occasional magic missile (keep him within 12'')
TACTIC
Pure lawnmower: pick a target for your TG, let the krox hinge on and follow until they get in charge range of something juicy.
Skinks swarm the way they usually do...so heres the shiny part:
THE TROGS JOBS
1. Keep him (given its a male) close enough for his Roar to work on TG and krox, but only use it for the TG's sake, Krox are bonus not primary.
2. His shooting attack Supports the skinks on the flank. After yesterdays game I no longer neglect this.
Its not a game winner, but he DOES hit ..remember its 4+ if you are within 9'' of the enemy unit.
And at S5 with poison, it can actually put a little extra hurt on whatever armoured unit the skinks are cushioning
(cushioning: The act of filling something with needles, darts, javelins and other sharp pointy objects)
3. Your Slann is looking the other way because of his TG's heavy combat-itch. Trog serves as eyes on whatever target the slann is not able to point at, and since you picked WD you got tons of neat magic missiles, where two in particular ALSO works well for dealing with messy flankjobs:
Searing for those armoured fools
Leech for that monster outside his Generals bubble.
4. Speaking of generals bubble: you have a flank unit monster who causes terror. Re-mem-ber .....this.
MAGIC
roll Earthblood every turn to buff your frenzied killing block and heal a wound on a Kroxigor (there will be one)
Wyssans: This will probably go on your TG everytime. If you cast it for defensive power on krox it is my point of view that you are wasting dice, as Iceshard is cheaper, is valid no matter the strength of the attacker and works well with the fact that Krox cause fear (RE-MEM-BER...)
so
Iceshard: used for combat (..THIS!) or for saving your units from ranged attacks.
Miasma: use it to even WS, lower M (for pursuit) equally to save your CC army from ranged attacks.
The other 4 is magic missiles that speaks for themselves, and oh boy do they work well with the Troglodon, here credited with its full name.
Honestly, the options he grant is well worth his 200pts. While I truthfully believes this it still feels like an overprice do to him being a rare choice and do to his survive-ability.
I believe his place either should be in Special, or be granted the option of the Oracle carrying some protective upgrades or items.....those thoughts aside, looking at what we have, I must take everything bad back Ive ever said of the Trog, and go back to my original view
(http://www.lustria-online.com/viewtopic.php?f=9&t=12344)
He is awesome if you dont make the mistake of trying to get him to do a Steg or carnos job. Thats not what he does.
He IS your Slanns priceless extra set of eyes, he IS the big guy behind the cocky skink
and
he IS the guy who combined with the Skavenpelt banner makes your Templeguard able to overpower even
white-lions......
Try it or not. Keep using your Skink Priests if you wish, im gonna go pick up a box of pale death as soon as my poor unemployed self gets the cash for it