Skink
stormshaft
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(Updated with correct use of magic items.)
We're aiming at 2000p at my local trusted gang of gamers, so I thought the following might be good for a varied setup against most opponents:
Lords: 385p (~19%)
• Slann (General)
- 2 Disciplines (Rumination & Focus)
- Cupped Hands
- Obsidian Trinket
- Lore of Life
(Rather obvious use, will be the central piece in his TG bunch, hoping to use a lot of magic, thanks to Cupped Hands even the occasional dispel of ToV won't stop me from dishing out a few heals and extra toughness around.)
Heroes: 278p (~14%)
• Scar Veteran
- BSB
- Sword of the Hornet
- Glittering Scales
- Shield
(Goes with the Saurus, next to the TG/Slann block. His magic items makes him a bit more dangerous than most BSB's in combat. Made him my "hitty" character.)
• Skink Priest
- Lvl 2
- Plaque of Tepok
- Dispel Scroll
(Extra eyes for the Slann (not used with Lore of Life though), as well as having quite a few spells of his own,and a dispel scroll on those important enemy casts, goes with the Skinks/Krox as a bodyguard.)
Core: 675p (~33%)
• 30 Saurus
- Musician + BS
(Goes on one side of the TG/Slann as the hammer/anvil with the Scar Vet in the group.)
• 28 Skinks
- Full command
- 3 Kroxigors
(Skink priest goes here, used as both a bodyguard for him, as well as helping with the hammering on the other side of the TG/Slann. Skink champion is there to soak up the first challenge against the priest.)
Special: 502p (~25%)
• 6 Camo Skinks
(Warmachine/monster killas.)
• 6 Camo Skinks
(Warmachine/monster killas 2.)
• 18 Temple Guard
- Full command
- The other Tricksters Shard
- Sword of Swift Slaying
- Banner of Eternal Flame
(Hammer/anvil unit. Slann's regen and heals will hopefully keep these guys at full strength. Banner is there to mess with any other regen-enemies (Abom's/Grave Guard of doom/treemen/trolls).Tricksters Shard is there if and when the Champion has to pick up a few challenges aiming at the Slann (plus I had 15p left
). Gave him SoSS instead of Tricksters Shard, always nice with a ASF-TG, both regarding normal combat as well as any challenges he will have to accept. Will hopefully hold the centre of my army.
Rare: 160p (~8%)
• Salamander
- Extra handler
(Everything-killer! Going up a flank with the other Sallie.)
• Salamander
- Extra Handler
(Everything-killer 2! Going up a flank with the other Sallie.)
Planning to play a bit defensively, luring and bottleneck'ing the enemy as he approaches, plus a few poisoned shots and a few flames coming in from the sides to try and mess with warmachines and... well anything I can get my claws on.
-----------------------------------------------------------
Gonna try it out on sunday, I'll report back how it fares.
We're aiming at 2000p at my local trusted gang of gamers, so I thought the following might be good for a varied setup against most opponents:
Lords: 385p (~19%)
• Slann (General)
- 2 Disciplines (Rumination & Focus)
- Cupped Hands
- Obsidian Trinket
- Lore of Life
(Rather obvious use, will be the central piece in his TG bunch, hoping to use a lot of magic, thanks to Cupped Hands even the occasional dispel of ToV won't stop me from dishing out a few heals and extra toughness around.)
Heroes: 278p (~14%)
• Scar Veteran
- BSB
- Sword of the Hornet
- Glittering Scales
- Shield
(Goes with the Saurus, next to the TG/Slann block. His magic items makes him a bit more dangerous than most BSB's in combat. Made him my "hitty" character.)
• Skink Priest
- Lvl 2
- Plaque of Tepok
(Extra eyes for the Slann (not used with Lore of Life though), as well as having quite a few spells of his own,
Core: 675p (~33%)
• 30 Saurus
- Musician + BS
(Goes on one side of the TG/Slann as the hammer/anvil with the Scar Vet in the group.)
• 28 Skinks
- Full command
- 3 Kroxigors
(Skink priest goes here, used as both a bodyguard for him, as well as helping with the hammering on the other side of the TG/Slann. Skink champion is there to soak up the first challenge against the priest.)
Special: 502p (~25%)
• 6 Camo Skinks
(Warmachine/monster killas.)
• 6 Camo Skinks
(Warmachine/monster killas 2.)
• 18 Temple Guard
- Full command
- Sword of Swift Slaying
- Banner of Eternal Flame
(Hammer/anvil unit. Slann's regen and heals will hopefully keep these guys at full strength. Banner is there to mess with any other regen-enemies (Abom's/Grave Guard of doom/treemen/trolls).
Rare: 160p (~8%)
• Salamander
- Extra handler
(Everything-killer! Going up a flank with the other Sallie.)
• Salamander
- Extra Handler
(Everything-killer 2! Going up a flank with the other Sallie.)
Planning to play a bit defensively, luring and bottleneck'ing the enemy as he approaches, plus a few poisoned shots and a few flames coming in from the sides to try and mess with warmachines and... well anything I can get my claws on.
-----------------------------------------------------------
Gonna try it out on sunday, I'll report back how it fares.