Cold One
Overlord of Serpents
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Hello everyone,
So I'm beginning my experiment to try and make a lost (will probably do Swedish comp) to try and come up with a fun list with Kroq-Gar leading the way and I wanted my fellow scale brethrens' input on how best to field the ancient scar-leader. Here's my first list-
Kroq-Gar
2 Level 2 Sknk priests on heavens (I love comet for softening up bulky armies and obliterating gun lines) with one cube and one dispel scroll
Scar-vet BSB with Armor of Destiny and halberd on CO
x40 saurus warriors; FC
x12 skinks
x12 skinks
x3 Ripperdactyl riders
x3 Terradons with Bolas
x5 Cold One Riders w/ SB&M, also Spears
x6 Chameleons with Stalker
x2 Salamanders
Ancient Steg with sharpened horns and EotG
The idea I have is to try and use the Saurus to anchor down enemy block units for Kroq-Gar to come in and put his Spear to work. If I can eliminate enemy Steadfast then Kroq-Gar is very likely to win. Rippers would ride near general to aid in charges as they can rip just about anything to shreds. The riders would be used more for smaller fights against flankers. The chameleons would focus war machines and monsters along with regular skinks. Salamanders to soften up saurus targets, and the Ancient to plow and annihilate monstrous infantry/cav and monsters. Also between the Engine and Hand of the Gods I can pepper chaff easily at a distance and have flaming magic to hurt regen types. Fire leech bolas will hopefully allow me to deliver the hurt in shooting phases as well.
Thoughts?
So I'm beginning my experiment to try and make a lost (will probably do Swedish comp) to try and come up with a fun list with Kroq-Gar leading the way and I wanted my fellow scale brethrens' input on how best to field the ancient scar-leader. Here's my first list-
Kroq-Gar
2 Level 2 Sknk priests on heavens (I love comet for softening up bulky armies and obliterating gun lines) with one cube and one dispel scroll
Scar-vet BSB with Armor of Destiny and halberd on CO
x40 saurus warriors; FC
x12 skinks
x12 skinks
x3 Ripperdactyl riders
x3 Terradons with Bolas
x5 Cold One Riders w/ SB&M, also Spears
x6 Chameleons with Stalker
x2 Salamanders
Ancient Steg with sharpened horns and EotG
The idea I have is to try and use the Saurus to anchor down enemy block units for Kroq-Gar to come in and put his Spear to work. If I can eliminate enemy Steadfast then Kroq-Gar is very likely to win. Rippers would ride near general to aid in charges as they can rip just about anything to shreds. The riders would be used more for smaller fights against flankers. The chameleons would focus war machines and monsters along with regular skinks. Salamanders to soften up saurus targets, and the Ancient to plow and annihilate monstrous infantry/cav and monsters. Also between the Engine and Hand of the Gods I can pepper chaff easily at a distance and have flaming magic to hurt regen types. Fire leech bolas will hopefully allow me to deliver the hurt in shooting phases as well.
Thoughts?