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TOW THE OLD WORLD - Poll: Will TOW be a faithful successor to WFB 8th edition?

How confident are you that TOW will be a faithful successor to WFB 8th edition?

  • 0 - No chance. We're getting something completely different.

  • 1

  • 2 - Very unlikely

  • 3

  • 4

  • 5 - 50/50. It could either way

  • 6

  • 7

  • 8 - Probably

  • 9

  • 10 - 100% sure. The game will be a natural edition update of 8th.


Results are only viewable after voting.
I am carefully hopeful of a return to a Golden Age with minor things such as templates returning. Things like Reactions keep me leery of being too hopeful but as long as Command points and detachments stay away I'll give it a chance. I just want to see a decent Tomb Kings list and my desperate secret hope of Dogs of War.
 
I am carefully hopeful of a return to a Golden Age with minor things such as templates returning. Things like Reactions keep me leery of being too hopeful

The Reactions mechanic is curious. I wonder if it might actually improve Fantasy given it is something that is customisable for the different factions and can thus make them more distinct (something I would say 8th cut back on) and could make the turn sequence less predictable, but then Horus Heresy has no ranks or flanks, like AoS and 40K, and such a mechanic fits better in a sci-fi setting with squads of freely-moving troops, so GW may avoid including the mechanic if it doesn't fit with rank-and-flank Fantasy.

but as long as Command points and detachments stay away I'll give it a chance.

I agree in that I certainly don't want anything to do with Detachments, Stratagems, Formations, Battalions, 'Grand Strategy' or any crap like that appearing in TOW, because those mechanics just dictate how you should build your list and/or play the game. The great thing was about pre-End Times Fantasy and pre-7th 40K was that there was no such restrictions, you could build any army you wished so long as you followed the army list-building rules (which were designed to enforce a rough balance) and nothing forced you to play your army a specific way or encouraged you to take this combo of units over anything else. Command Points might be interesting for a rank-and-flank strategy game in that they could be used to order units to move and shoot and such like, but not as buff-generators as they are implemented as in 40K and AoS.

I just want to see a decent Tomb Kings list

I certainly don't see why they wouldn't include Tomb Kings, given GW made two Settra memes to celebrate the announcement of the game, that I'm sure there are some Tomb King Easter Eggs on some of the maps they've shown and that Tomb Kings are in Warhammer II: Total War. I also hope they give them a bit more respect in TOW now that they realise how much they upset people by killing them off.
 
The first Horus Heresy releases are set to arrive on Saturday, and things look particularly interesting for TOW, providing they follow the same model, which they should given most people laud it as the 'Horus Heresy of AoS'.

First, the Starter Box is a big one, which means it'll be expensive (GW say it'll be less than £200, but I wouldn't put it past them to price it at £199 :p), but I would have thought at some point they'll release the rulebook (which is actually called a Rulebook for once, not the dumb 'Core Book' term some Marketing nitwit coined up for 2nd Edition AoS) separately:
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In any case, the fact that they are going all-out on plastic vehicles and weapon upgrade kits as well as Marines gives me hope for TOW:
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If they did the similar for its Fantasy counterpart by releasing most units and monsters in plastic and making just the really big stuff in FW resin (as they're doing with the Primarchs in the Horus Heresy), that'd be the best possible scenario.

To get everyone started they're releasing two Army List books for Imperium and Chaos in the mould of the 6th Edition Fantasy Ravening Hordes book, and I could easily see this being applied to Order and Destruction upon TOW's release (if Tomb Kings are finally given the chance to join the forces of Order and Ogres are moved into Destruction):
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Also, blast templates, scatter dice and even the red plastic range rulers are back! The last time they appeared I believe was in the Shadow War: Armageddon boxed game during the tail-end of 7th Edition 40K, and seeing them return surely heralds a Return of the Golden Age?
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Looks like somebody is beginning to sound excited at the prospect of the new TOW game.
 
Looks like somebody is beginning to sound excited at the prospect of the new TOW game.

Well I'm trying not to get too excited yet in case GW lets me down once again, but I do think there's potential, particularly as Blast Templates and Scatter (and hopefully Artillery) dice will return and that GW have already said it's intended to be 9th Edition Fantasy. All we can do is hope that that potential is realised.
 
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I'm definitively on the fence until I see a rulebook. Then we'll see how the army lists/rules work out. Until then I'm not even thinking about it.
Personally I have very little interest in it. We'll see if that changes over time, but as of this moment, I don't see myself jumping on board unless it is nothing short of spectacular.
 
The Reactions mechanic is curious. I wonder if it might actually improve Fantasy given it is something that is customisable for the different factions and can thus make them more distinct (something I would say 8th cut back on) and could make the turn sequence less predictable, but then Horus Heresy has no ranks or flanks, like AoS and 40K, and such a mechanic fits better in a sci-fi setting with squads of freely-moving troops, so GW may avoid including the mechanic if it doesn't fit with rank-and-flank Fantasy.



I agree in that I certainly don't want anything to do with Detachments, Stratagems, Formations, Battalions, 'Grand Strategy' or any crap like that appearing in TOW, because those mechanics just dictate how you should build your list and/or play the game. The great thing was about pre-End Times Fantasy and pre-7th 40K was that there was no such restrictions, you could build any army you wished so long as you followed the army list-building rules (which were designed to enforce a rough balance) and nothing forced you to play your army a specific way or encouraged you to take this combo of units over anything else. Command Points might be interesting for a rank-and-flank strategy game in that they could be used to order units to move and shoot and such like, but not as buff-generators as they are implemented as in 40K and AoS.



I certainly don't see why they wouldn't include Tomb Kings, given GW made two Settra memes to celebrate the announcement of the game, that I'm sure there are some Tomb King Easter Eggs on some of the maps they've shown and that Tomb Kings are in Warhammer II: Total War. I also hope they give them a bit more respect in TOW now that they realise how much they upset people by killing them off.

Note I said "Decent " list. I assume they will bring them back in some form, I just worry what form it will be. Despite the nice models the 8th edition book was such a disappointment and killed a lot of my excfor 8th edition. The fact that I mostly played Greenskins, Skaven and Empire that edition is telling. I don't want the best book but I want a balanced one like the 6th edition book was. Yes I still gush about it after all these years.;)
 
Note I said "Decent " list.

Yes.

And I'm sure you're with me on the BRB as well.

@NIGHTBRINGER and I share the same viewpoint as we have the 8th which none of these GW money-mongerers can take away from us.

I already don't get to play that much and so the rules will have to be PRETTY good for me to re-learn a rule set and then deal with the inevitable constant updates.
 
I want to be able to run a proper Orcs and Goblins army with NORMAL orcs again. And goblins on wolves. And chariots. I do admit, I miss 6th edition. I used to run a dark elf cityguard army. Couple of RBTs, 3 big blocks of cityguard, couple of characters, that's it. And with that and the right load-out on my commander, I could hold most other armies to a draw. Never won much, but it was a challenge...

That was also the edition that gave me free reign with my Dogs of War army... I miss that, it was fun.
 
I already don't get to play that much and so the rules will have to be PRETTY good for me to re-learn a rule set and then deal with the inevitable constant updates.

You have a point here, but given GW's attention is mainly focused on AoS and 40K, I wonder if the updates for The Horus Heresy and thus TOW will be less regular, meaning there will be more time for the game to breathe. I certainly can't see them releasing a new edition for it every three years as they're currently doing for AoS and 40K.

If this is the case, that'll be another reason for me to consider getting into it.
 
I'm definitely excited for TOW, mainly because it might draw new players in my area away from AOS. If I have to learn a new ruleset and sadly abandon my membership in the Sacred Knights of the Divine Order, then so be it if it means I can play with many more people. Hopefully the updates are infrequent enough to keep it out of the AOS-40k levels of absurdity.
 
I'm definitely excited for TOW, mainly because it might draw new players in my area away from AOS. If I have to learn a new ruleset and sadly abandon my membership in the Sacred Knights of the Divine Order, then so be it if it means I can play with many more people. Hopefully the updates are infrequent enough to keep it out of the AOS-40k levels of absurdity.

It certainly has potential in reviving interest in Fantasy in general, beyond us old grumblers who kept hanging onto older editions, and if it improves on 8th's mistakes while keeping the good stuff about it, without going the way of AoS and 40K, then it could definitely be the answer to our prayers.

If it does turn out to be a success I shall instate the Order of the True Ninth, and we shall be it's first two members!

If not, we have nothing to lose. Either way, we win.
 
I will admit to being an old grumbler. That being said I did give AoS an honest try. I didn't care for it as I prefer rank and file and a hundred other things. I'll give the new Fantasy the same honest try and if it brings new life to Fantasy and I enjoy it then I'll play it. If not I still have my old rules and as was just said, no one can take that from me.
 
I will admit to being an old grumbler.

:D

That being said I did give AoS an honest try. I didn't care for it as I prefer rank and file and a hundred other things. I'll give the new Fantasy the same honest try and if it brings new life to Fantasy and I enjoy it then I'll play it. If not I still have my old rules and as was just said, no one can take that from me.

This. Very much.

No one can take the 8th from me, I will be able to play with my friends who feel similar.
 
Does anybody else play 40K here? I personally think especially stratagems could make The Old World pretty good, with its success in 40K i find it somewhat likely that we are going to get them in The Old World.
 
Does anybody else play 40K here? I personally think especially stratagems could make The Old World pretty good, with its success in 40K i find it somewhat likely that we are going to get them in The Old World.
What are these stratagems (for those of us who don't play 40k)? How do they work?
 
Does anybody else play 40K here? I personally think especially stratagems could make The Old World pretty good, with its success in 40K i find it somewhat likely that we are going to get them in The Old World.

That would be nice, but in that case i really hope they will avoid to bloat the system with hundreds of strats...


What are these stratagems (for those of us who don't play 40k)? How do they work?

Basically you start with a certain number of command points, that you can spend on stratagems that (usually) let a unit perform better.
for example you can shoot without penalties, or you can reroll a dice, or your vehicle acts as if it was on top damage braket, and so on.
Of course, being GW, each army has no less than 20 of them, and with some strats you can set up pretty nasty combo.
 
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