then you did a piss poor job most people here saw the good stuf right off the bat and wizard and i are finding broken crap all the time like our immunity to battle shock
I see what's "Good" now - but the things I had and liked are all shit now, an astrolith used to let us reroll ALL failed hitrolls, INCREDIBLE! now it gives a shit deathless save.
Slanns can only use their first spellslot to get summon points, so you might aswell run 6 slanns, 3 blocks of minimum skinks, and the rest of the 2k list with bound endless spells if you liked summoning.
My new list uses an EOTG - one of the models I like the least but need for the batallion that makes the army viable for combat situations.
Skink priests lost their protectionbubble, now they have a command ability to give +1 to hits (hey, at least if my bastiladon rolls a lucky 10 attacks, I have something to spend a CP on)
the whole 2+ save saurus guard doesn't exist anymore, nope that's gone...
carnosaurs lost their stackable attacks buff - now they're just dinos...
best thing I saw so far is that an EOTG is a "SKINK" and a "HERO" (and the crew are a mount for rules purposes) meaning a priest can give it +1 to hits and the serpent god dagger can be strapped to the EOTG's sumpy legs, causing you to trample heroes with ease.
HOWEVER I doubt that enormous grumpy grandma dino can sneak around the frontlines and herosnipe - so I guess it's better to give it the sacred stegadon hat and leave the dagger for my only other hero, the slann - who's azure lightning is melee (don't ask how I duct-tape the dagger onto lightning, it's magic)
And then kroxies are slightly better, eh, not a fan
Salamanders are... surprisingly good...
especially in large numbers with a skink priest and a commandpoint and behind a line of guard or a bastiladon
and then there's the flying things and chiefs, cool but not my style at all.
I managed to get a decent list out, now just hope it can cap points aswell as dealing big damagios.