Carnasaur
Nart
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Scaly skin doesn't work agains mortal wounds (despite the fact that MWs are listed as "damage" and scaly skin reduces damage)
Well, I thought that discussion ended with that only MW, generated by attacks, are reduced. And there is not much stuff, that generates more then one mortal wound with their attacks. Hearthguard, Drill Cannons, Terrorgheists, different artefacts... cannot recall much out of my head. Not a tremendous loss, IMO.
the Sage's staff affects only one wizard.
That's how it was already. They just changed it to the start of the hero phase.
Summoning as tactic is dead.
Once again, that's how we already thought it was. GW wouldn't allow us to summon a Stegadon every turn.
But I'm supprised with ripper chief. Really, why?