Carnasaur
Caneghem
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So I was thinking today.. with the Slann being able to raise things back from the dead, and with the added miscast protection from Lore of Life, I was wondering about what kind of dirty nasty Temple Guard block could be made. Here's what I came up with...
Lord
Slann (Lore of Life) - BSB, Standard of Bloodlust - Cupped hands of the old Ones, Ruby Ring of Destruction - Rumination, Mystery, Unfathomable Presence
525
Heroes
Skink Priest Lvl 2 (Heavens) - Cloak of Feathers, Plaque of Tepok
140
Core
Saurus Warriors x 18 - muso, standard
Skinks x 24 with 2 Krox - Full command
Skink Skirmishers x 10
Skink Skirmishers x 10
Skink Skirmishers x 10
679
Special
Terradons x 4
Temple Guard x 16 - Revered Guardian equipped with golden seal sword (can't wait to convert that), Unit standard has blade standard, musician
471
Rare
Salamander with 4 handlers
Salamander with 4 handlers
Ancient Stegadon
435
The unit of Temple Guard rerolls all misses, hitting at strength 5 armor piercing, like an organ gun
They also have a 4+ ward against magical damage (Unfathomable Presence), and can be buffed with regen or toughness from the lore of life. They are going to run 6 wide, so they will be making 14 attacks, or 16 if the Slann gets pushed back to rank 3. The champion hits at strength 4, but with initiative of 10. The idea is he challenges out anything that charges the unit and gets to strike first, with 3 attacks str 4 armor piercing and rerolling for hits. If he does one wound and then gets wiped out... no worries at all! The lore of life spell can keep bringing him back to life at will. And of course, if he kills any heroes in challenges that tacks on another 50 victory points.. pretty awesome! I favor him against basic heroes if it so happens that the Slann has put any of the lore of life buffs on the unit. Miscasting shouldn’t be a huge problem, with cupped hands, the life lore caster buff, and the fact that once the combat is joined the Slann probably won’t be rolling whole heaps of dice.
Pretty solid magic phase, the Slann has the fireball ring just so he can have a good solid flaming spell, to take out flammable targets and regenerating nasties like the abomination and hydra. I wonder if throwing more dice at the bound fireball can allow casting the improved versions of the spell? I imagine it is just the basic d6 str 4.
The rest of the list is pretty standard, if a little smaller than normal. Let me know what you think.
Lord
Slann (Lore of Life) - BSB, Standard of Bloodlust - Cupped hands of the old Ones, Ruby Ring of Destruction - Rumination, Mystery, Unfathomable Presence
525
Heroes
Skink Priest Lvl 2 (Heavens) - Cloak of Feathers, Plaque of Tepok
140
Core
Saurus Warriors x 18 - muso, standard
Skinks x 24 with 2 Krox - Full command
Skink Skirmishers x 10
Skink Skirmishers x 10
Skink Skirmishers x 10
679
Special
Terradons x 4
Temple Guard x 16 - Revered Guardian equipped with golden seal sword (can't wait to convert that), Unit standard has blade standard, musician
471
Rare
Salamander with 4 handlers
Salamander with 4 handlers
Ancient Stegadon
435
The unit of Temple Guard rerolls all misses, hitting at strength 5 armor piercing, like an organ gun
Pretty solid magic phase, the Slann has the fireball ring just so he can have a good solid flaming spell, to take out flammable targets and regenerating nasties like the abomination and hydra. I wonder if throwing more dice at the bound fireball can allow casting the improved versions of the spell? I imagine it is just the basic d6 str 4.
The rest of the list is pretty standard, if a little smaller than normal. Let me know what you think.