APOCALYPSE TIME!
(given a recent discussion that involved
@Canas, about having objectives with a "real" feeling, i believe this could be of interest for him. Canas,
this is a link to the background of the apocalypse)
Anyway, rules for the scenario
VICTORY POINTS
given the nature of their respective “objectives”, in addition to the Primary Mission, each team will also have a Secondary Mission that is always active.
Primary Mission: Linchpin (completed by the team): 3 points for your own objective + 5 for each other one
Fixed Secondary Mission – Imperium: Assassination (the imperial objective is to eliminate the enemy commanders, the leaders who lead the expansion sphere).
Fixed Secondary Mission – T’au: Defend the Stronghold (the T’au main objective is to protect the heart of the village and the Kroot civilians)
Secondary Missions: as per cards drawn (normal rules)
BATTLEFIELD:
View attachment 160120
each objective corresponds to a specific terrain, and has particular rules
A . Hills
This is a particularly high position. Units controlling objective A gain the “indirect fire” ability within 24”.
1 . WatchTower
If a Kroot unit controls the objective, it can automatically spot an enemy unit within 24”. This ability (usable only 1/turn) works like “for the greater good” for kroot units
2. Kroot Temple
This is a sacred place, Kroot and Tau will take care not to damage it with shooting. All Imperial units controlling the objective gain stealth and cover.
3. Tau Building
The building is equipped with a shield generator field. 1/turn, any T’au unit controlling the objective can reduce one source of damage taken to 0.
4. Imperial Statue
An old Imperial statue lies in the jungle, a silent witness to ancient human rule. All Imperial units controlling the objective gain +1 to OC.
D . Kroot Village
All Kroot models will fight fiercely to defend the village: a Kroot unit on the objective (or attacking an enemy on the objective) gains +2 to bravery and +1 to melee hits