Eyuch.
That attitude is why I haven't finished my Tau army yet. I want to play narrative campaigns, games for fun without mucking about with "optimised lists".
I want scenarios, like a 40k recreation of the battle for the Pegasus Bridge, where the narrative is that it makes the best route for the planetary invaders to move deeper into enemy territory. So the aim of the battle is the planets defenders are on an offensive aiming to destroy the bridge and allow the advance. Why the invaders seem to be limited to ground travel? Stupid amounts of AA defences preventing air based deployment.
I was really put off when I suggested such a scenario, and the one I was talking to just turned around and said "so the attacking force just deepstrikes and destroys the bridge in round 2". I suggested due to interference or static defences, deepstrikes are not permitted that mission or are limited only to the opposite side of the board. The reaction was "so completely invalidating my army's strategy. No thanks".
Like wow, thanks dude, I try to come up with a creative scenario and because you can't use your optimised strategy you just brush me off. Great. Thanks. Whatever.
I'll admit that I was watching some of MiniWarGaming's narrative campaigns at the time and was really inspired by the creativity on display, with custom rules for certain scenarios and the narrative being influenced not just by who won but certain events within the battle - a defence of a cruiser where the Imperium player kept deliberately blowing holes in the bulkhead to flush away the orks being a standout in my head. The Imperium win the defence, but did so much damage that the cruiser crashed, denying orbital strikes for the rest of the campaign.